They dazzle you to death!*jazz hands*
honestly they're just guard cancels that can be frc'd/lead into big damage combos. as opposed to a parry and catch type of move...if that makes any sense?
Double post cuz I'm too lazy to edit
Mightfo!....you have a small kitchen type deal...is there at least one plug in that area? if that's the case I'ma bring my small tv and a gg setup for Kramped Kitchen Kasuals :3
It's bridget. So of course he should! :D being able to set up the yo-yo's and then go into raining teddy bears of doom is about as awesome as setting up a double pocket with venom :D
real talk though they need to find some better commentators |:
Meh IAD j.D is a tool that can only be capitalized on with good yomi.
edit: now that i think about it i didn't see hotaru or tsubaki used in the vid...perhaps there's hope :O
eh. 6B would be a nice tool...if it could be followed up >.> Well D canceling out of 6B is a nice tool to get a free reset but From the looks of CS2 It doesn't look like that was used too much. Then again if the 6B > 623A becomes possible again we could have some old options reopned up again(even though the proration off that move makes me a bit pissy >.>) But like i said if 2D remains untouched then i still have some options.
ninja edit: I am partially happy that enma is harder to combo off of now. It'll set a new level of difficulty to hop over for his optimal bnb.
/rant
tl;dr: Hopefully ASW doesn't make me hate playing as my favorite character.
eh no offense but becoming lambda with a longsword doesn't sound anywhere near as interesting as being a catch and counter based character in my opinion :/
Edit like a boss: After looking at a japanese ghetto bootleg filming of hakumen in CS2. I can easily say most of his major damage dealers are still the same. 3C looks ridiculously fast now though o_o. Only major issues might be comboing off of hotaru or tsubaki unless near a corner.
glaze twist plzzzzz
and if i remember correctly my buddy khang and his friends session at the uta rec room at least 3 times a week. I'll check for you and get back to ya next time i see him.
i know a couple of bboys. btw crossaint, ham egg and cheese if you please :D...and a couple of twists.
I don't care if I have to work out more than 5 days a week. If you bring me that I will eat that shit up :D
oh yeah speaking of browsing randomly at 1:30~ish time period.(main focus on Random) I might be able to make it out to a plano meet this weekend if you guys have one.
He's fucking awesome...when he isn't getting hit by one combo and dying D:
nah He's pretty fun. My friend from japan made crazy ass combos for him that I'd never seen used o_o
/play moar gg
I might pop in CS tomorrow morning and play around with her a bit to see if she's relevant to my interests. All characters I play have to be relevant to my interests, No exceptions. :D
real talk my ct bang was too legit to quit. kidding. besides I suppose anything they do to haku now is only a step up after looking at his poverty tier in CT. Meh there's a couple more on the way. so time will tell.
also i get the wild feeling that pituches drops combos all day err day.
edit so fresh: Mainly the most annoying thing about loke test and well changes to haku in general are that i get less damage and combo options off of j.D and 6D. I mean hakumen is a punish character(at least the way i play him) I should at least be able to capitalize on a successful d counter. at least 2D hasn't changed from what people are saying.