So, I read from pg1-6.
Guess all the good stuff is in pages afterwards.
Anyway, I don't have much trouble with Jins, so I guess I'm doing things right.
Against scrubby jins, machine-gun 5A from full/near full screen and wait for him to run in with his Ice Car (yeah, 5A beats icecar, so does 5B).
Again, block low till they jump, then if they're approaching RIGHT above you, either ID early half the time (so they don't anticipate it, can't be taught to ID every time they jump, now can you?), or what I prefer, dash right under em.
Usually online and irl I've been seeing Jins really liking to cross you up with j.D.
I know it's simple to block, I know sometimes you can anticipate it, but I don't know, if I fall for it once in the match, the frustration I feel toward the other player overwhelms me and I can't focus. If I block it I won't get hit for the match. It's more psychological than hp damage for me, you may not care, but just run under him if he's too close.
Also good jins will try to make you learn to DP, or not DP, depending, by either shooting/not shooting their pi/4 radian icicle (236B midair) to either make you get hit and your 6A whiffs, or to make you think you're gonna get 236B'd, and not 6A, and they get a combo/block-string in.
If you're gonna burst, unless you are GOING to die, don't burst right before he j.D's you and ends his air combo. I've seen so many people do this, and it applies to every matchup, but don't burst at the end of combos.
Edit:
Also remember in the corner game while in a Burger King (BK) combo, your Devoured by Darkness DOES have about 2 invincibility frames. A burst of his during a 5D can still net you the DBD hit... It just hits him as he's floating down from his burst. (Same applies to a lot of characters, I just BK against jins a lot more often than other characters [except maybe ragna] )
Double Edit:
Obvious advice is obvious, but Ice Car has 2 hits for 3/4 of the versions. I usually can IB both of them, but worst case scenario, practice your timing for IBing the 2nd hit for the B/C and for the D versions (They're barely different, but not being able to punish someone isn't cool). IB -> CH -> Jin going