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RushDownScrub

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Everything posted by RushDownScrub

  1. Low attacks are your friend if you get in, granted Ragna can not duck the 6C but if you throw 2A fast enough you can catch him. Problem with Haku is that air dash -> 2C, fricking wrong for priority. And I know its been said on every match up, but ID all day.
  2. Yeah, if you only jump all the time. You can also j. D. or j.C if you see it coming to hit him out of it, or if your feeling luck GH and CH the giant. I haven't played many Tagers, too scared to go online, but you can also fake the jump and ID him, or ID on reaction to AC. Whatever works, I've tested it and I've come through, and most of you guys are probably better than I am anyways.
  3. Haven't fought much Noel, but I think we all agree her drive is as aggravating as Nu. Best way you of everything is specials, even DS since its slow start up, and rare usage, will surprise any player. Granted it doesn't last long and shouldn't be used except when your at the far side and she HAS to come to you. If you do that a couple of times she should become wary, then when she tries to fake the rush you can, A) Hells Fang half screen for small damage, and cancel if you have heat for combo, fun way to screw up their day. B) TK, or regular GH, seriously if they don't see this coming they have never fought a Ragna. Cool thing about it is that you can let the second hit go and RC for j.A spam on the way down. Unless she does a drive that has an immediate hit box she's knocked out with a CH and you can eat her.
  4. This match up is a bit too easy, most of Tager's moves are to slow to not be predicted, and as long as you jump and block he can't grab you, which is wicked f you decide to punish. All I know or care about, is BK is your friend and make everything Tager throws a whiff, real fun is Bk to D I.D. Anyone know why it clashes and then hits instead of clashing twice and then wasting you?
  5. High level v-13 rarely blocks low when you get up on her. I know that Ragna's D-loop is hax against most people, but Nu can act pulsar away, so throwing lows is a better offensive move, since they so rarely block low at start. A friend of mine who picked her up and got good always blocks low since I always come in that way, but since you can cancel into high and mid attacks you can either aim for guard crush and bait a burst, or take about a forth of her health away after contact. Granted its better to attempt with 1/2 meter, else she might CH and then your missing half your hp instead. -.-
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