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Mattattatt

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Everything posted by Mattattatt

  1. Pretty sure just about everyone knows this, but you can carnage scissor her after she does 5DD if she tries to follow up with 4DD. If shes in the corner and you have 100 heat, you can rapid the CS for a hefty combo, although that would be extremely situational.
  2. If you got a Tager in the corner that really likes to backdash on wakeup, slightly delay your dead spike and you'll catch him, leading into a pretty nice combo. Simple, yet effective if your going against a backdash happy Tager
  3. This might not work, because it starts off with a techable BE, but it might be hard to tech, especially if the opponent isnt expecting it. If you do 3C for oki on tager (maybe others, havent tested yet), then do an IAD backwards and belial edge, you can catch forward rolls if timed right for a ground bounce into combo. Also, the followup combo can be ended with 22C. Once again, this hasn't been tested against actual people, but assuming they aren't completely mashing tech, this may catch some people off guard.
  4. wat:psyduck:
  5. wat So what are we supposed to be discussing here?
  6. If you want, you can do CS>dash5B>5D(DC)>6A(HJC)>j.C(JC)>j.C>j.214C>dash5D>DID>236C>214D instead
  7. TK214B>(delay)214D>dash5b>5d(DC)>j.B>j.C(JC)>j.C>j.214C>dash6D>j.D(JC)>j.C> j.214C>dash5D>623D>236C>214D Damage:4054 Heat:57 Works on everyone, carries from anywhere on the screen to the corner
  8. For the second one, try to delay the first 6D so that you aren't too far below him for BE to work
  9. Came up with this earlier http://img260.imageshack.us/img260/4282/bnb.jpg Please excuse my awful MS Paint art, but I assume you get the idea
  10. Drew this in publisher http://img686.imageshack.us/img686/6108/hazamashirt.jpg
  11. I think something like this would be pretty cool http://img51.imageshack.us/img51/9744/temod.jpg Just the smile and the eye
  12. 4B+C, dash 2C, 5D,(DC) 6A,(HJC) J.C,(JC)J.C, 214C, 5D, 214A->214D tested on Jin, Noel, Hazama, and Carl. Does not work on Carl Damage:3278
  13. (opponent crouching) 2A, 2A, 5A(whiff) karathrow 5a hits crouching tager and hakumen gets em every time:yaaay:
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