Hi all!
Another Carl player here!
I've been maining Carl since the game was released, but I really hadn't ever tried using the Clap Trap infinite loop since now...I bit late perhaps, but I've thought of asking a bit of info from the experts here.
First of all, the reason for me asking is because I cannot figure out exactly how to do it only by watching videos (Most of Carl setups/combos are not very easy to understand through videos, but only if you understand how the characters works in the first place).
Here is how I started to practice the Clap Trap:
* Opponent is Nu-13, since I read that it's easier on her and Bang (?...i think)
** Also the characters are like this: Nirvana(left) - Nu-13(middle) - Carl(right)
*** Finally I have set Nu-13 to always throw-break
1. 2C+[D] (Juggle Nu and activate Nirvana)
2. 8]D[,[D] (Immediately do the Clap, right after 2C juggles. Then immediately hold D again)
3. Walk a bit towards Nirvana
4. 8]D[, B+C+[D] (Carl jumps / Nirvana begins Clap / Carl grabs Nu-13 and reactivates Nirvana / Nu-13 throw-breaks / Carl is pushed away by Nu-13's throw-break, while Nu-13 is being hit by Clap)
5. Air-dash towards opponent (I still hold D here)
By this method I have managed to trap my opponent within 3 (three) Claps and 2 (two) Air-throws (basically two successful repeats).
Now, here are the questions:
- Is it correct to immediately release the first Clap after 2C juggles?
- Is it correct to set up the opponent always throw-breaking? (Is it even possible for the opponent to always throw-break during the Clap-Trap?)
- If the opponent doesn't throw-break, what should I do next?
- If opponent throw-breaks and I air-dash towards him, when should I press 8 and release D? (although I have managed to do 2 successful reps, I still didn't quite figured out how I did it)
- Is my method wrong in general? If yes what should I correct?
Thanks in advance!