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dittO

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  1. Thx to your help Zoogstin, I have managed to do the infinite loop successfully. My main problem initially was to actually understand the logic behind this. Currently I still practice this on training (against the "easier-to-loop-characters") and soon I'll test it vs real people offline. I turned off the auto-throw-break, then found the correct timing for released/press 8D and B+C and finally I had my brother randomly break any of the air-throws. Each time Nirvana's clap didn't reset and actually hit the opponent even If he escaped the air-throw. Then 66, 2C and restart. thx again. I may post some videos of actually landing this in versus at some point when I'm able to do this in real battle.
  2. First of all, thanks for replying so quickly The reason that I mentioned in the previous post that I main Carl since release, was not to show that I'm a veteran, but mostly to show that I have a decent understanding of how Carl works in general, in order to receive replies like the one you gave me. Ok, I must have messed up in my previous post... If the opponent doesn't throw-break I have managed to do multiple air-grab loops. However, If he throw-breaks then Nirvana (usually) stops her Clap animation and doesn't hit the opponent. I assume that I fail to do the real throw loop because I don't follow the exact moves that these two videos are showing and also because probably I don't release the Clap early enough. I see... So If the opponent breaks the throw, the loop "kind of" stops, and then I get the chance (by ground dashing) to trap them again. Anyway, thanks again, I'll try it tomorrow the way you told me and see how it goes.
  3. Hi all! Another Carl player here! I've been maining Carl since the game was released, but I really hadn't ever tried using the Clap Trap infinite loop since now...I bit late perhaps, but I've thought of asking a bit of info from the experts here. First of all, the reason for me asking is because I cannot figure out exactly how to do it only by watching videos (Most of Carl setups/combos are not very easy to understand through videos, but only if you understand how the characters works in the first place). Here is how I started to practice the Clap Trap: * Opponent is Nu-13, since I read that it's easier on her and Bang (?...i think) ** Also the characters are like this: Nirvana(left) - Nu-13(middle) - Carl(right) *** Finally I have set Nu-13 to always throw-break 1. 2C+[D] (Juggle Nu and activate Nirvana) 2. 8]D[,[D] (Immediately do the Clap, right after 2C juggles. Then immediately hold D again) 3. Walk a bit towards Nirvana 4. 8]D[, B+C+[D] (Carl jumps / Nirvana begins Clap / Carl grabs Nu-13 and reactivates Nirvana / Nu-13 throw-breaks / Carl is pushed away by Nu-13's throw-break, while Nu-13 is being hit by Clap) 5. Air-dash towards opponent (I still hold D here) By this method I have managed to trap my opponent within 3 (three) Claps and 2 (two) Air-throws (basically two successful repeats). Now, here are the questions: - Is it correct to immediately release the first Clap after 2C juggles? - Is it correct to set up the opponent always throw-breaking? (Is it even possible for the opponent to always throw-break during the Clap-Trap?) - If the opponent doesn't throw-break, what should I do next? - If opponent throw-breaks and I air-dash towards him, when should I press 8 and release D? (although I have managed to do 2 successful reps, I still didn't quite figured out how I did it) - Is my method wrong in general? If yes what should I correct? Thanks in advance!
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