Question: Is there any worthwhile use of 22C? Honestly, could there BE a worse move in the game? Let's see, it's air-unblockable; wooo, you get a grand total of 2 hits on an airborne foe, for a whopping 100+ damage, yippee!! Yeah, awesome, but they can just jump over, or knock you out of it for a free combo. This move has screwed me over so many times, because if there's even a LITTLE bit of lag, the game likes to register this over the Pounce Distortion, especially after her Back/Air Throw, or worse, her 6C. *Sigh* Sorry for the rant, but this move is on par with Chun's df+LK in SF4, e.g. useless and great for screwing up directional inputs.