Thanks for the advice. Finally got to break out the new stuff today. Too much working and studying.
Anyway, 5B, 5C, 5D, DC, 6A, Hj.C, j.D, JC, j.D, 623D, 236C, 214C is pretty awesome in all kinds of situations. For some reason it isn't on the first post of the calamity trigger combo thread that I can tell. I didn't try it on my own, because I didn't realize 5D (DC), 6A would connect. Alot of my opponents are just going 100% mindless rushdown/pressure, with little thought to blocking. Gives alot of opportunities to land an easy 5B (or 5C) opener. Only problem is that some of the moves I try to "punish" aren't actually punishable, and I get owned. Part of the learning process, I guess.
I've also been playing with the 5B, 6A, 5D (1 hit), etc... combo. A more unreliable for me, because I still sometimes miss the delay-214D, 5B online.
So in CS, the first one listed there is no longer good? I could use something like: 2B/6B/5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C instead... or are they once again not listing it in the BnB combos?