Jump to content
Dustloop Forums

Icarium

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Icarium

  1. I'm looking for a little noob advice. During my block strings I will frequently hit with a TK GH or a 3C, both of which cause knockdown. What are the optimal combos to continue with? I am looking for combos I can mash out online without some type of exquisite timing req'd. Thanks! Edit: CT combos only please. If it was CS this question would be alot easier for me to answer.
  2. Yeah I already do that corner one, but thought 5D (DC), 6A only worked in the corner. Just me being a noob I guess.
  3. Thanks for the advice. Finally got to break out the new stuff today. Too much working and studying. Anyway, 5B, 5C, 5D, DC, 6A, Hj.C, j.D, JC, j.D, 623D, 236C, 214C is pretty awesome in all kinds of situations. For some reason it isn't on the first post of the calamity trigger combo thread that I can tell. I didn't try it on my own, because I didn't realize 5D (DC), 6A would connect. Alot of my opponents are just going 100% mindless rushdown/pressure, with little thought to blocking. Gives alot of opportunities to land an easy 5B (or 5C) opener. Only problem is that some of the moves I try to "punish" aren't actually punishable, and I get owned. Part of the learning process, I guess. I've also been playing with the 5B, 6A, 5D (1 hit), etc... combo. A more unreliable for me, because I still sometimes miss the delay-214D, 5B online. So in CS, the first one listed there is no longer good? I could use something like: 2B/6B/5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C instead... or are they once again not listing it in the BnB combos?
  4. Been trying to stick to the easy BnB combos so far. I need reliability more than I need the damage at this point. The rapid cancel combos are giving me a headache, but I'll get there. The biggest problem I have is that complicated combos in training mode are one thing, and completely another in the real deal. I used to choke in high school sports too... haha. This is a little off the Jin topic, but say you have a chance to punish someone (Jin, for example) with a 5B and no meter. What reliable combo should I do that is stronger than the 5B, 5C, 2C, 214a etc...? The one listed in your post above? Thanks!
  5. I got this game on Christmas (finally!) and have been practicing religiously to de-scrubify myself (still working on it). I played a couple Jins level 30 or so and under... oh man did this thread help. You guys are totally right that ice car and mashy swords is about all they do. I started purposely opening space against this one guy, because I knew he would try to car me as soon as I did. Then it's 5B,5C,2C,214B-214D all day long. Now I just need to learn how to beat drive-mashing Noels.
  6. I'm really new so forgive my noobish questions. I have a couple easy ones that will hopefully help out my training. First, when I try a combo like this in a match, the opponent is always too far for 22C to work. What am I doing wrong? (mid-screen) 5B, 2B, 3C, 22C, 5B, 623D -> immediate 236C -> delay 236C, 22C I can easily do 5B, 3C, 22C, etc... but the extra pushback from the 2B seems to make me too far away... Next one is about Keri Age (214B -> delay 214D). I can sometimes get the 5C hit or the 5B hit, but I don't honestly see the difference in timing. If I don't delay my 214D until literally the last few frames before hitting the ground, I miss 5B just as easily as 5C. People act like the timing on 5B is easy, but I just don't see it. After two days of screwing with the timing, it seems so unforgiving that I feel I am missing something important. On successful attempts, I delay 214D until the very, very last second (sometimes I don't even get it off in matches because I overdo it), and then mash 5B so that it comes out the second I recover. If I am even the slightest bit early on my 214D, the 5B will hit but lose heat. Any tips would be greatly appreciated.
  7. The vast majority of the info on dustloop is geared towards people who are already experts, or at least competitive with the game and characters. I haven't played any fighters seriously since SF:Alpha 3, and that is making things very difficult. After getting this one (finally) for Christmas, I trained up some and went online. I think I'm maybe 2-25 right now? Sometimes I feel as if I were playing 1v1 basketball against Kobe. Anyway, I've found the that "Basic: Character 101"-style threads on dustloop leave out some really crucial strategy information like you can find in this video here: http://www.youtube.com/watch?v=O4rJbY7sTCM I highly recommend watching this to improve your Ragna for beginning players. This has helped me understand a few key things that expert players take for granted. Knowing a few basic combos and command move priorities, etc is all well and good, but nobody on here has told me how to properly pressure an opponent, or how to break through their strings, etc... That is the stuff us beginners really need to know. Anyway, hope this helps somebody like it helped me.
×
×
  • Create New...