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Ah, OK. Listen up! The reason is, the buttons are shortcuts for A/B/C/D buttons. By default, the LT is A+B+C. What that means is that every time you hit LT you're really hitting A and B and C at the same time. Since it's three buttons, the game interprets those inputs the way they'd fit best. If you're just standing doing nothing and hit LT, it'll see A+B+C, and the only thing it could fit with is a grab, B+C, so you grab. If you were holding back and hit LT, it sees back + A + B + C and so it takes the back + A + B and barrier blocks. But if you're ATTACKING and hit it, it sees you landing an attack with A+B+C in the mix which means you want to rapid cancel. I hated having the wrong thing happen at the wrong time since it has so many functions mapped to one button, so what you should do is split them up to different buttons. Make one A+B so it'll be barrier and only barrier, one B+C so it's grab and only grab, etc. It's already set up that way actually...