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mAc Chaos

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About mAc Chaos

  • Birthday 03/27/1986

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  1. Do you guys play BB at those locals?
  2. Could you change the hyperlink colors to be a color other than black by default? They look like regular underlined text until you hover over them. Maybe if they were the same reddish color we have in the theme here. Talking about links in posts, that is.
  3. The Hakumen matchup subforum is back and the first thread is Ragna VS Hakumen. Anyone who wants, pop in and add your advice. I am still filling it out.
  4. Overall Ragna VS Hakumen is an even matchup where the skill of the two players will decide the match. You can both take each other out with two combos. One takes you into the corner, and one finishes you off. Round Start Ragna will want to either 5B, 5C, walk back a bit and see if you do anything, or jump and jC on the way down in case they want to whiff punish something. In some cases they'll go for an air throw if you've jumped at round start a lot, or even YOLO Gauntlet Hades. Your 3C beats all his ground options but will lose to a jump in or walkback. Your 4C will stop pretty much everything but his 5B (it will beat 5C and keep him grounded if he tries to jump). Oh, some Ragnas will test you by just doing Inferno Divider round start, so be on the lookout for that. Neutral In neutral, you're playing a jockeying for position game. He might use Hells Fang to cheat his way in, or Gauntlet Hades, especially a TK Gauntlet Hades. Airdash jC can also be a problem. For most of those your best bet is to just get out of the way, or 5D if you want to gamble. He will want to run up 5B as well. 3C can beat that if done at the right range (a bit outside 5B's range). On your end, you'll want to use jC close to the ground, 3C, enma to beat a lot of his stuff, and j2C. Defense Ragna has you blocking. On the attack, he relies mostly on staggers. You're just going to have to block and then slip a counter in when you find a gap, or catch him when he has to run back in. Barrier helps here. He has to run in after he does a Dead Spike and you can tag him then or get out. He'll also be mixing in tick throws. So you have to look out for 2Bs, Gauntlet Hades, 6B, and 6D jD. Sometimes they'll throw in 6C for a delayed low if your timing is too reliant on their rhythm. Beware a crossup Inferno Divider. That shit's pretty much unblockable. Pressure Wakeup Oki Your main tools are the same as in every other matchup: 6b, throw, IAD low jA or jB, crush trigger, and 2b. You can use 6A, 5C, or 2B to catch rolls. Ending combos in 6B gives you the most plus frames. You can kishuu under his Inferno Divider and murder him if you smell it coming. (You can also OD through it.) If he actually blocks (!), then use a combination of 2As, 2Bs, 5Bs, and 5As to keep applying pressure up close and set up another mixup. Character Specific Match Videos
  5. Maybe not that big.
  6. They could just all be high damage. There are games where every character can pretty much one touch you. But generally you want to look at how easy it is for them to dish it out. Can they do it off any random move? Does it take a lot of meter? Do they have a high damage ceiling?
  7. When I visit the site on my phone, there’s these constant annoying ads.
  8. After a long winter of only being able to use discord, we have the Dustloop forums back up again to collect and share information. Go check it out!
  9. Amazing work with all this, Tarkus.
  10. Does that mean they could cross over through the Boundary or something?
  11. Hmm... it looks like there's no actual CF matchup threads. Everything's in archive. I was going to ask if someone could make them and then realized, hey, wait, I can make them! I'll set some up soon.
  12. it was yomi
  13. We're so back.
  14. I liked the whole end stretch of CF, very bittersweet. Though I'm wondering, if they remake reality, doesn't that mean all the "old" versions of those characters are dead, and the ones existing in the final reality are totally different beings?
  15. They've always integrated the mechanics into the plot, but they never explain it. I remember them mentioning Barrier Burst and Overdrive, for instance. They probably mention Drive somewhere in CT too.
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