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-Seo

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Everything posted by -Seo

  1. If you want to hit the 5B>3C afterwards, you do.
  2. Delay.
  3. 2DC>5DA>[4]6A>5B>3C seems to no longer need a delay between 5DA>[4]6A, so it's entirely possible that the hitbox has been improved.
  4. BBCP2 Kagura Mutsuki Combos by Inuniko
  5. He's pretty much the same character he's been since 1.0
  6. Kuresu (TS) vs. Takenoko (KG)
  7. http://youtu.be/qudtUJFTjO4?t=8m6s Looks like 3C recovers a lot faster now. I'm updating the first post with confirmed changes, so if I've missed anything, let me know.
  8. Just take advantage of the buffering window BB has. If you can do 6B>5C>[4]6A consistently, you can do 5C>[2]8C no problem.
  9. [2]8C causes a slight wallbound in the corner, though it's apparently enough to combo after, probably thanks to the extra height 6DC gives on hit now.
  10. His damage is sounding about the same so far, average from B starters, high from stance starters. His near complete loss of oki really sucks, I'm not seeing any practical uses for B orb yet.
  11. This was always possible btw.
  12. No other thread to post this at the second, but here's some sample Celica combos from famitsu https://www.youtube.com/watch?v=ipcIlsqp-pg
  13. Being able to cancel stances into [4]1236 is nice. Mostly stuff we already knew from the video, so we'll have to wait for some proper vids to pop up.
  14. Ahh, just to clarify, I didn't mean the first hit of 2DB is special cancelable, but the second hit is on hit. No idea if this is a change they'll make, but being able to cancel multi hitting drive moves on the first hit could be nice. Sorry to get your hopes up.
  15. 2DB is special cancelable.
  16. You could probably space it so the first hit whiffs and the second hit connects. Catch out people who actually block the overhead.
  17. Yeah, that's my concern right now. Unless stance moves have changed a fair bit, corner combos might be pretty damn weak. Probably stuff>2DC>6DA>5DA
  18. Little look at [2]8C, looks cool. http://youtu.be/TAfcIr_eKcc?t=50m55s B orb looks like it starts small, and grows bigger the further it travels? Gains durability rather than losing it.
  19. Silly corner combo from a 6DB with you starting in the corner. Mainly used when you're going for a mixup while they're blocking [4]6B. 6DB>2DC>5DA>44>dash6B>5C>[4]6A>6C>6DA>[4]6B>5C>6DC>2DA>j.1DD>3C>6DC>Super 6007DMG Timing on the dash 6B differs depending on character size, some are a bit more lenient than others, but overall it's not really difficult to do.
  20. I'm not sure what they mean by this one, because I'm pretty sure you can barrier guard during stance cancel already.
  21. Awesome, thank you very much!
  22. Could someone translate these few Kagura changes? Bファフナー・・・現在のファフナーと比べて若干小振りで隙や硬直も少なくなったが頭無敵のみ Cファフナー・・・全身無敵かつ上空の相手を狩れるほどの高度まで飛び上がるがガード時確反。空ガ可? 5C、2Cの判定強化? 6DAhit時の硬直減少 構えキャンセル中にバリガ張れるように 2DCの2段目が地上喰らい時回転よろけ誘発→しゃがみ喰らい限定コンボに意味が。(例:5BB>5C>2DC) 2DB2段目に裏まで攻撃判定出るように 2DAヒット時バウンド→2DA>B縛の起き攻め削除 5DCの壁張り付き時間減少 B縛hit時のモーション変更→2Cで拾いづらい場面が増える Please and thank you!
  23. Collection of changes coming. Some are unconfirmed(*), and some I still need translating, so sit tight! - Movement speed might be faster* - 5DA guard point seems improved. Beat ID* - 6A causes hard knockdown on air hit - Can cancel stance moves into Crush Trigger and Overdrive - 6DC>2DB works midscreen - OD6DC no longer has SMP, now slides on hit - Damage reduction on fafnir. Not as strong in combos - 2DA>6DA does not work - 6DA movement speed is slower - 5C, 2C have increased hitboxes?* - 6DA reduced recovery on hit - You can use Barrier during Stance Cancel - 2DC's second hit causes spinning stagger on ground hit -> Means a lot in crouch-only combos (Example: 5BB>5C>2DC) - 2DB's second hit has hitbox increased so it reaches behind Kagura - 2DA causes bounce -> 2DA>B-Spirit okizeme has been eliminated - 5DC has decreased wallstick - [4]6B has changed hit motion -> It's a lot more difficult to continue with 2C
  24. We have a buff! Stance moves can be canceled into Crush Trigger. I've heard they can be OD canceled too, but I've not seen any confirmation of that yet.
  25. Kagura changes: https://www.evernote.com/shard/s356/sh/2b7f5f85-7aa3-4e18-b4b6-6350620d6985/d8c62524cac4bc2462c6953b21ed561d Translation would be much appreciated.
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