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wolfeagle847

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Everything posted by wolfeagle847

  1. What is the loop mentioned here? A few other quick questions: 1) What does "(DC)" stand for in the combo notations? 2) I've noticed many combos start with a counter hit. Is there a way to ensure CH or are these meant to be done on reaction to a CH? 3) "j.bb" does, in fact, mean to jump and press 'b' twice correct? Thanks in advance for any and all replies.
  2. Thank you both!
  3. Is there a guidebook for this game with all the character specific move, special moves, and distortions along with their various properties available anywhere? Thank you!
  4. Thanks for the tip
  5. I was playing some SF4 the other day and I was nailing Gief's 360 pile-driver. I've been playing BB with Tager some lately and I can't hit his 360 or 720 moves to save my life. How strict is the timing in BB vs that in SF4? Or perhaps the move has to be done in only one direction? All tips welcome. Thanks!!
  6. Thank you very much Tari
  7. Hate to bring up old shit, but in Soniti's original combo list what exactly does "dj" mean in his combo strings? Zinac remarks it should mean "jump canceling" (I also wouldn't mind knowing exactly what this means. I'm a noob, you see.), but Soniti counters simply "Actually djc" (what the hell does djc mean?). Anyway, it never becomes clear what "dj" means so if someone would be kind enough to clarify at least that much that I don't know. Well, I'd be in yer debt (cowboy accent intended:). Thanks.
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