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Gandhi16

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Everything posted by Gandhi16

  1. 2B? thats super useful! i've been doing it off of 6C, and 2D (2D normal hit works as long as they air tech neutral or forward. not sure about forward 100% tho, but you just have to jump a bit higher than normal to hit as soon as they air tech. 2D guarded can come out really close to the ground ). I actually pulled it off against a Tager online today, guard sparkbolt then astraled against the Tager blender super. Sadly he left the match right before the nail punch :/
  2. wow, thanks for the detailed response! I've been practicing for the past hr with only one successful attempt at doing it close to the ground. Guess I'll just keep practicing till I get it. Funny thing is...i'm not sure how i read 2C as 6C, but I kept trying with that and the astral connected after it (if you input it before you land) with neutral aerial roll, and quick wakeup. Tried it on the 5B> 2B> 6C > Astral -> works on guard (if they dont duck the 6c - done on standing Trinity). Wont work if you're comboing. Idk how useful it actually is at higher level gameplay/if everyone already knew about it. And again, thanks for the tips Zeth07!
  3. Ah I guess the timing is super precise then, cuz i've been doing it but jumping too high. Thanks!
  4. Hey all, apologies if this question is a repost (i went back a few 20ish pages but didn't see it). Kinda need some help on Bangs astral. How do you do it so close to the ground? (is there some trick to it i'm missing?) because i can connect it with the counter 2D. Also if i do 963214.63214D, and time it as i'm falling for w.e height I need, but every time I try to do it off the ground with a TK on the 2nd HCB it goes off too high, and the only thing i can hit is a standing Tager Any tips would be greatly appreciated, Thanks
  5. whats this BBvlog? was hoping to watch some of Dacidbro matches... Also, not sure if this is the right place to be asking questions...but, i'm having trouble doing the air combo with j.B>j.4C>(jump?)j.4C>j.C, i always just drop down after the first j.4C...either that or i jump and miss (opponent techs). Any tips on how to do these? That and the TK D nails follow up after the BnB...
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