So far that cross under has worked wonders for me. After the cross under I usually jump(or jump forward) and J2C. This really leaves the opponent guessing which way to block and get a free hit. Or you can land and 2B, or throw in a grab. But they have to tech though, still you can pick them off the ground.
I am also liking the changes so far, but here is a quick question: For sekkajin, do you still mash to start it up or can you just press C, hold it, and then will it activate?
Jin:
- 623D seems to have the same move proration, combos with 2 623D's involved pretty much don't work anymore
Seems to have? So this may not be true? Even if it is, i guess ill just have to use a J214D in its place.
I believe 2D being slower again was false info. His back throw has more proration and his forward throw is not cancellable. And apparantly yukikaze stays active longer?