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kirk

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Everything posted by kirk

  1. ^Either works afaik.
  2. Got around trying some stuff. might be old stuff but whatever lol (Tested on Tsubaki) Near corner: 5C(CH)> 6C> 5C> 623B> 6C> 623C>5B>5C>2C>jD>665B>5C>3C>214C ~ 4180 dmg 54 meter (on crouching)j2C>5C>6C>5C>623B>6C>623C>5B>5C>2C>jD>665b>3C>214C ~ 4024 dmg 54 meter j2C(CH)>6C> 5C> 623B> 6C>623C>5B>5C>2C>jD>665B>5C>3C>214C ~ 4170 dmg 54 meter Corner: 5C(CH)>6C> 623B> 6C>623C>5B>5C>2C>hjD>AD j2C>jC 665B>3C>214C ~ 4304 dmg 54 meter j2C(CH)>6C> 623B> 6C>623C>5B>5C>2C>hjD>AD j2C>jC 665B>3C>214C ~ 4294 dmg 54 meter (on crouching)j2C>5C>6C> 623B> 6C>623C>5B>5C>2C>jD> 665B>5C>3C>214C ~ 4129dmg 54 meter 6A>RC>6C>623B>6C>623C>5B>5C>2C>jD>665B>5C>3C>214C ~ 3600ish 27-28meter
  3. Felt really hard for me at first too. Tried the Z motion(lol saw it from mbac vs screen) worked wonders for me, try giving that a shot.
  4. Btw tuloy ba cassies bukas? and saan ba?
  5. It won't show a version 1.04 for some reason, but the cs2 changes are there. Even jp copies are stuck in 1.03 even if they got the 1.04 patch.
  6. Di ko pa sure pero somewhere around after lunch up to 7pm.
  7. I'd actually love to see this, Would be so damn hilarious. XD
  8. I think ok naman na may same char sa team, wag lang lahat parehas. lol i can see the bullet ballet happening, though the other 2 seems abit unlikely.
  9. game, pero san venue? XD
  10. 431mb ver 1.04 is CS2.
  11. I use CH 6C>66>6C> 66> 5C>hj2C>jD>66>j2C>jC>5B>5C>3C>623B>214C ~ 4046dmg 46meter
  12. Still want my jin stick art :D
  13. ^ stop mashing? lol
  14. ^Nah. He probably just used it as a burst bait or mind games XD.
  15. I just delay mine anyway if its an air hit or CH. or dash if theres a need for a little push.
  16. Yeah you do. Also this seems to work only if your opponent is still on the ground when your 6c hits.
  17. seems like its easier to land dp loops on makoto. don't delay the 623b and 623c, Just do it asap. can someone try this? It might just be me being slow with inputs (lol going back to pad sucks)
  18. ah yeah it was somewhere in that tourney that tetsu got rolled by buppazama :I on a random note though, do you guys find them hiyoku in mid combo practical? like 6c>hiyoku> corner loop w/e
  19. Well it might be a problem with 623B timing. 5B should only pickup if 623C hits at near its highest possible range.
  20. Yeah, There was one ranbat where buppa was calling him dennou-san forgot which video.
  21. Hiyoku Getsumei>6C>665C>6C>jC>dj2C>j214C ~4567dmg (think i saw this from dennou) lolcorner Hiyoku Getsumei >6C>623B>6C>623C>5A>5C>2C>623C ~5029dmg
  22. midscreen to corner 6A stuff: 6A>RC>5C>6C>hjC>jD>66j2C>jC>665B>5C>3C>214C ~2825dmg 28meter 6A>RC>5C>6C>hjC>jD>66j2C>jC>665B>3C>623B>214C ~2855dmg 29meter 6A>RC>5C>Sekkajin>6C>jC>j2C>jD>665B>5C>3C>214C ~2748dmg 35meter 6A>RC>5C>Sekkajin>6C>jC>j2C>jD>665B>3C>623B>214C ~2779dmg 35meter 6B stuff: 6B>Sekkajin>6C>5C>hjC>jD>66j2C>jC>665B>5C>3C>623B>214C ~3904dmg 51meter 6B CH>6B>Sekkajin>6C>5C>hjC>jD>66j2C>jC>665B>5C>3C>623B>214C ~4150dmg 54meter 6B CH>6C> 5C> hj2C>jD>66j2C>jC>665B>5C>3C>623B>214C ~3899dmg 47meter 6B CH>6C> 5C> hj2C>jD>66j2C>jC>665B>2B>5C>3C>214C ~3784dmg 43meter
  23. Some random stuff: 5A(normal hit) combos 5A>5B>5C>Sekkajin>2D>66>6B>665B>2B>5C>3C>214C ~ 2560dmg 43meter 5A>5B>5C>Sekkajin>5C>j2C>jC>jD>665B>5C>3C>214C ~ 2468dmg 44meter 5A>5B>5C>Sekkajin>2D>6C>214C ~ 2373dmg 35meter 5A>5B>5C>Sekkajin>5C>j2C>jC>jD>6C>214C ~ 2434dmg 40meter
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