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Red Kinikacha

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Everything posted by Red Kinikacha

  1. Worst matchup ever or Worst matchup ever? Getting in is absolutely horrendus. Only things that ever seem useful are 5a (when not getting pressured to hell and back) and maybe j.2b. Attempts to use 214 a/b for countering/getting-in are futile and laughable to yukiko players. Personally, I can find some luck if I'm able to dash through Yukiko's fans, but the enemy is usually at neutral before the dash animation finishes....thus she has time to use her 5A. In my experience, the main offenders of keeping Chie off of her is 5A (to some serious pressure) or DP (which will put you back across the screen and have you wondering how to get back in). Never let a whiffed C or D attack go unpunished. Once she's persona broken, the matchup seems a little less cruel and something more akin to "fair" but getting there is very difficult. A dropped combo or whiffed combo starter can easily lead to the match staying in her favor. Abuse Chie's DP as Yukiko will more than likely stay on the offensive in fear of Chie's mixup prowess. IMO, still a cruddy matchup for Chie.
  2. If you can run a setup at insomnia, then please do. There's a severe lack of air dashers from my time of going. I know they're hosting a tourney for BB & UNIB in about 2 weeks, but a weekly or something for air dashers in houston would be nice. I'm not sure how free play Fridays look, but in my experience there's alot of sf, kof, injustice, and mk. Not alot of gg, bb, mb, unib, or sg.
  3. So yeah...this topic just kinda rolled off into...something. So back on topic? Is anyone having any meetups? Are Scrub Tuesdays worth going to? (is it just lolstreetfighter or are their people actually there for BB?) and is Houston Active? It seems as if these gatherings are random and spontaneous. >_> I'm just a scrub trying to break out of the mold. Playing online is starting to get dull and not helping me get any better...
  4. Heard an interesting idea earlier today. The gist of it is that they should (or will) restrict certain challenges to certain Version Numbers but the total of both will count towards achievements and galleries, etc.
  5. I'm happy that they're getting the main point of seeing that Tsubaki needs her charges to be viable. Yet I would rather it come in the form of Action Canceling. Through I'm not too much a fan of 5D being faster considering it was fast as hell already considering the circumstances, but it looks like they're trying to give her a free charge when she finishes with the j.214x series. and tbh, I think that all her charges should work like 2D does now:Increases speed for the longer held.
  6. Screw this match-up. Just took a trip to the Video Threads and all the Hazama Video's show Tsubaki losing >_> Anyways, I find the problem with this matchup is closing in. Seems like Every Time I charge I'm a Whole Screen away from Hazama. Of course, easy charging, but trying to close in on him is where my problems come in. Trying not to be predictable is hard. Airdash to j.B/j.C usually ends up with snakes in my face. 236C Usually catches them off guard, but I don't know anything to combo into it that doesn't shoot him (Or result in him being) across the screen. Not to mention 3-4 Combo's and it's done. His Oki game is a beast to. In a Corner especially. Trying to decide whether to Roll Fowards, Back, or Neutral is hard. 50+ Meter and he has the advantage when anyone is on the ground. The only positive thing I can find in this matchup is that any variation of D leaves him WAY open. 3C/Aerial Combo Galore. Too bad when that chain hits, I'm fidgeting trying to figure out whether he's gonna Cross up. Then his 5B always out prioritizes my 5A. Ugh.
  7. I'm gonna save you from getting Flamed Badly http://www.dustloop.com/forums/showthread.php?8287-BlazBlue-Continuum-Shift-Sprites&p=705888&viewfull=1#post705888
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