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HiagoX

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Everything posted by HiagoX

  1. ハザマ CSよりは確実に弱いが、普通に戦える 特に画面端での威圧感はピカイチ。わたくし普通に5000オーバーのコンボ貰っちゃいましてね…へへ… A派生強化でDががピュッピュって感じで打てるのがいい感じ Hazama is certainly not as strong as he was in CS, but he can fight just fine. Particulary, his pressuring in the corner is "pikaichi" (I don't fucking know what that means). The ordinary combos I've got were dealing over 5000 damage (I think he means in the corner?). (Don't exactly got what he meant, someone else please translate it.)
  2. ●ツバキ 細かいところで色々強化を貰って、細かいところで色々弱くされてる とはいえやっぱり強くなりました 牽制手段や崩しが増え、ゲージを溜めやすくなったって時点でCSとか鼻で笑っちゃうレベルに あとはその他の細かい技の使い道の模索になるか Tsubaki She received many buffs in small stuff, and she received many nerfs in some little things as well. (?) But indeed she is stronger than before. (Someone else translate this one.) (Something about the usage method of some of her little stuff.)
  3. ●Λ 重力の削除が痛い反面おいしい技を多数貰いました 特にシックルや6A、Aパルサーはありがたい 割り込みカラミティからコンボに行けるのも○ It hurts to not have her DP anymore. On the other hand, I've learned a lot of nice techniques for her. Particulary Sickle Storm (236D) and 6A, A Parser is appreciated too. Not to mention combos that can be started from Calamity (632146D).
  4. ●ライチ 既に仕上がっているきむらいちにぼこぼこにされました このキャラは今回も戦えますね、棒飛ばしのうさんくさい判定が邪魔邪魔 CH限定だけど2C>一通が復活してしまいました^^ Litchi (Derp, someone else please.) This time Litchi can still fight well, her Mantenbou is still annoying as ever (?) She doesn't get as many CHs, however 2C > Itsuu is back. I'm sorry if there was a lot of mistranslations with Litchi one. ●カルル 自分のキャラなので色々わかります 姉が死にやすく、反面本体一人でコンボを伸ばしやすくなってたり、姉の中継がしやすくなった所を見ると今回のカルルのコンセプトは 「カルルで出来るだけコンボを稼いで、姉さんを中継程度に使ってね☆」 ってことなんだろうなと思う 姉さんまじで死にやすいから壁として使いにくくなったのは残念 ただ補正切りは色々増えそうだから楽しそうではある それが出来る前に死んじゃいそうだけどね!ねえさん! (I actually tried translating it, but I'm afraid it might come off all wrong. I think I got it but I'd rather have someone else translate it.) ●ハクメン 立ち回りで強くなった感? そのかわり火力が下がってたのは分かった またカルルに対してめんどくさい調整してきたなぁ… It feels like fighting using him is kinda harder? In exchange, I could understand that his damage output has increased. Again, his adjusts made the matchup look bad for Carl, eh... (?) (
  5. ●アラクネ なんだよこのキャラ色々もとに戻ってんじゃねーか めんどくせー Arakune What is it with this character having many stuff back? Annoying~ ●バング よくわからない Bang I don't really know.
  6. ●タオカカ 絶滅危惧種 現地にいたタオ使いの人は絶望のまなこをしておった… 見てる限りでは3C後相手がかなり吹っ飛んで猫1でも追撃行けてなかった Taokaka ENDANGERED SPECIES Where I was, there was pretty much despair in the eyes of Taokaka players... (Not sure about this one line, it may be better if someone else translate it.) ●テイガー ぎゃくしゅうが はじまる 今までのテイガーより段違いに強くなったっぽい ゆーむらさんが笑いながら割りまくってBドラ決める様はかっこよかったです 有名勢も口を揃えて「テイガーカスだろ…」と言うほど 不利キャラはもちろんいるけど6Aのお蔭で荒らし能力がかなり強化されました 3on3の先方はテイガーで決まり Tager Counterattack begins. Until now, Tager has shown a really wide difference from what he was before. Yuumura-san was laughing at the number of people ragequitting after being defeated with a B Driver, which was a really impressive amount of people. (Not sure, someone else please translate it) The disadvantaged character that Tager was is still here, but his new 6A made his approaching so much stronger. Tager was the one who decided a 3on3 we had in here.
  7. すいません、カンタータの発生むしろ遅くなってました...暗転10フレーム程度で暗転してから保障がつく みたいです。そのかわり暗転から攻撃発生です リバサ死にましたー Basically says that now Cantata has a 10 frame gap until the superflash appears, and that he died due to a reversal while in this 10 frame gap. lol
  8. I believe we all agreed in doing that some pages ago.
  9. It's my childhood, nigga. My fucking childhood.

  10. I just love you for having New World on your sig.

  11. Rofl, okay. :3 For now, I think we should keep this one and only this one. When we at least have her release date, we might as well get new threads. Like I said, it's not really necessary now. We can still use this thread. :/
  12. I hope you do know this is a list with changes from all loketests and not just this one we're having right now. Since we're looking for changes from THIS loketest, we don't need to translate everything from that list.
  13. WELL WHAT CAN I SAY <3 Thanks. :3

  14. Yes, I agree. Maybe when it's closer to a release date, we could just move all the gathered information in other organized threads and when we get to play her, just fill it with the necessary details. Of course, if Cirno is alright with it. He's doing a really good job with it, after all.
  15. I don't think it is necessary to make any threads yet. We don't even have a release date, after all. Maybe when she gets a release date on console, I or anyone else could open a FAQ & clean general discussion thread for her.
  16. That's true, but it does not deny the fact that she DOES have large damage output. And I agree with you regarding the adjustment.
  17. Well, there you go Zong. Thanks, Stunedge.
  18. New nerfs or the ones from yesterday, you mean?
  19. I mean that if you do 6C > 214A~C~A, it works fine.
  20. Will we? Not having changes right away in the loketest may not be that good at all.
  21. 6C > 214A~C~A doesn't blue beat.
  22. And let's not forget you'll get a free orb for countering. Sounds reasonable, although the reward is way smaller now.
  23. Valkhenhayn is not a difficult matchup, really. If he goes wolf form at you, just 5/2A out of it. His human form blockstrings aren't really amazing, so it should be pretty easy to block. His 6C is really slow, parry or 5A whenever you see it coming. Asteroid Vision B/C with Barrier Cancel should be enough for you to get in, you can also use 3C as long as you don't get predictable. I don't quite remember, but j.B may be able to beat his j.C, I don't know. If he uses his multihit DD on you, be aware that you can just mash 4 while blocking it to IB everything, getting a LOT of meter. BBS also works as a punisher for Wolf Form.
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