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_Sey

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  1. @corner (lv1) 214D~A RC 5C 3C 236D 66C [5C 2C tk j.214B]x3 5C 2C 214D~B 3C~ DMG: 2566 HG:47 It doesn't do much, but since we get back 47 heat anyway I'd say it's a decent option to keep in mind.
  2. I guess you guys could also put a "colors" section with the images of all hazama's colors? A quick google search gave these: http://www.giantbomb.com/blazblue-continuum-shift/61-28321/all-images/52-371507/hazama/51-1457750/ http://imageshack.us/photo/my-images/709/hazamacolorchart.jpg/ Also I think that the explanation of the chain follow ups right after 5D is kind of...weird? I think it would make more sense if they were either put before or after the chain explanations. Or maybe you guys could set it up like how Ragna's DP are? With a general intro on chain, and then two expandable descriptions with one being all the chains and the other one being the possible approaches? You could do something like: (quoting from Dusty's chain zoning guide) [intro:] [Expandable explanation of xChain] [Expandable explanation of ~x follow ups] The follow ups right after 5D kind of have a weird..."flow" if you get what I mean. I know that "another" intro feels like a repetition of what is written at the top of the page under "Drive:Ouroboros", but I think that in this case it's fine. Still a pretty good job so far!
  3. I've managed at least 4 reps a few times in the last couple days, playing mostly on 3 bar connections. The netplay god was so nice to even let me get a few dashing loops in as well. I barely make it to 3 on 2 bar though lol. Still, I can't wait for February so that I can go back to XBL~
  4. Ohh, the sprites w/ the effects are pretty nice! And gj on starting the wiki~
  5. I worded myself poorly I guess, sorry. Dash 2B is not needed, I just tried doing that because I thought it was possible to get more than 5 reps or something. You don't want to go for 3 reps with that anyway though unless you just want to end it with j.214B, since if the dummy techs at the fourth rep, you won't be able to get the 214D~B ender.
  6. oh, thought it was a better combo or something lol (I literally did it on my first try). well yeah it does feel kinda easier, dash 2B seems kind of strict though, I'm not sure why since they (5C and 2B) start up the same (10fr).
  7. well, uhmm, lambda techs out after 3 reps of that loop after 214D~C(lv2) 6C [2B > 5B > tk hiren]x3 dash 2B > 5B *techs out*, when you could do 5 reps with 5C, am I missing something/should I keep trying?! btw I just found that Hazama can't 3C Tager after ending stuff with 5C > 2C > 214D~B in the corner, so just do 5C > 2C > 623D (unless I'm fucking up really bad of course, but I'm pretty sure that I'm not, plus I've seen both kagetsu and buppa go for this enders on multiple occasions) It's kind of a better option too, at least zoning-wise.
  8. Damn, I wish I knew who the Hazama player was But really, most people who say this stuff are straight up idiots or just joking around / they have to put us with us trolling their game back~
  9. Mitsurugi is too sick. He just did a ft.10 vs Mame's valk and won 10-2. I wish there was a way to watch the matches again
  10. Make sure 5C hits twice. Slightly delay 2C. Input hirentotsu as 8214B or 9214B. That's it! If you delay 2C and input hirentotsu the right way, looping it is pretty much automatic~ You could more than likely just mash 5C and still pick them up (I don't suggest mashing 5C though, it's just an example). Make sure you are doing tk hirentotsu as 9214B or 8214B (or even 7214B I guess), that's easily the most important part to learn to be able to get the hiren loop down consistently. Doing 2147B gives you a tk super jump hirentotsu (you can see the sj trails when doing it that way) and that just fucks up everything unless you do it really slowly/figure out the right timing.
  11. http://www.nicovideo.jp/watch/sm16586446 I'm not too sure what this video is trying to teach? Something about distances and Mizuchi ender, I guess. Would anyone who speaks japanese care to explain what's going on? (sick combos at the end)
  12. TK hirentotsu loop is pretty much the only combo that Hazama's should do in CS:EX~ And even if you don't have CS:EX yet, you can practice it in CS2.
  13. I think he was a GG player. He's pretty impressive. Well, yeah 6B does knockdown, my point is that the opponent can just tech and not get hit by the 6B (hence "blue beat 6b"). And just in case no one noticed: http://godsgarden.jp/gg2/search.php this is the voting form for GG #5, press on the first button to vote for your favorite player, and the second one to vote against them. you get 4 "like" and 1 "dislike" per day (the site resets everyday after japanese midnight). there are 4 Hazama's you can vote for: Buppa, Noze, UDON, Mitsurugi. if you can't navigate the site, to see all the Hazama players select from the drop-down list ハザマ and click the 検索 button. Buppa : ぶっぱ Noze : のぜ UDON : UDON Mitsurugi : ミツルギ I've been voting for a few days Noze/Buppa/Mitsurugi/UDON and at times Tokido (dark13 on the list, I really want to see him play against top jp players~), and down voting KojiKOG (stay free Tager). As of yesterday the results are https://twitter.com/#!/kosanzi523/status/152761004365848576 (in order from 1° to 20°) Shonen Tsujikawa Ren Buppa Souji Dora Tokido Noze Nemo Kuresu Kaqn H.H R-1 Goro Chou Hima Nezu Minami Ito Konan
  14. I was so embarrassed in that video loll In part#4 of the japanese tutorial video it seems like they explain when to drop an hiren rep and do something else to be able to link Mizuchi off 3C in the corner, guess I'll see what's up with that later. oh and in a recent nico stream I saw Noze doing this nice oki setup where he would dash into the corner (behind the opponent) and then either neutral jump/command grab or iad back j.2C/j.B, it was also done pretty fast so it was kind of confusing; I tried doing it but eventually I found out that I did not remember off what kind of knockdown he was doing that Anyone else other than me happened to watch the stream I'm talking about and took notice of this setup? The stream also had Dora in it, it was something like a 3on3 PSN tournament I think.
  15. 5C Hountejin dash 214D~C 6C dash [5C 2C tk j.214B] dash 5C j.Cx5 2C tk j.214B dash [5C 2C tk j.214B] dash [5C 2C tk j.214B] 5C 2C 214D~B 3C Mizuchi DMG: 7282 HG: 0 (you get exactly 50 when starting from 5C) Midscreen to corner carry, works (at least) on Ragna Also found a meterless 3k combo on tager off forward throw. 6B+C 623D dash 2C 5C 6D~D j.B j.Cx2 j.Cx5 j.214B DMG: 3090 HG: didn't bother taking notes It's also possible to loop him just like we did in CS2, can't really end it with something decent though. 6B+C 623D [dash 5C 623D]x2
  16. 5B 5C 4 loops: 3493 5B 5C 4 loops Mizuchi: 4573 4B+C 214D~D j.6D~D dash 2C 6D~A 4D~D j.B j.Cx2 j.Cx5 j.214B DMG: 2972 HG: 36 Of course if you throw the opponent into the corner with back throw, you can do 214D~D j.6D~D hiren loop into whatever. Can't really do much off forward throw without meter, the hitstun on 623D makes it so dash 3C > 236D is either very hard/height dependent or impossible (I say this because I think that yesterday I did 6B+C 623D dash 3C 236D on some character, but atm I'm trying it on Relius and I just can't do it). You can do something like 6B+C 623D dash 2B, but so far the opponent techs right away after 2B. I guess it may be possible to do something with forward throw while Hazama has his back to the corner, I'll try later. edit: well looking at the stuff done on the third part of the jp hazama tutorial video, I guess I wasn't too far off with what I've been doing in the last 2 days
  17. yeah, it's CH, my bad for not writing it down. Eh, I'm testing a bit more the 6C cross over hountejin combo and it's kind of annoying to get down consistently. I'm trying it on Bang, and I already have to drop the 4D~A, and have to time the 623D after the 6D~A so that Bang is high enough or Hazama won't recover in time to loop Bang.
  18. Midscreen: (CH) 6B (delay) 5C 2C tk j.214B dash 5C 2C 6D~A 4D~D j.B j.Cx2 j.Cx5 DMG: 3009 HG: 42 Corner: (CH) 6B 5C 6C ... you guys should know what goes here by now And for the 5A reset: well, you can just do <whatever> 3C 236D dash 5C 2C 214D~B dash 5A, that one definitely works.
  19. Tried that 214D~B > 5A stuff off a generic two rep loop off 5B 5C: you can link 214D~B after the 3C, but you are pretty much out of range after that, and even a dash 5A won't connect. Or even if you do something like [1st rep] dash [2n rep] 214D~B dash 3C 214D~B, 5A won't connect. As for the smartest thing off 214D~ oki I guess it's mostly about what kind of opponent you are facing? I'd say that if the opponent is respecting 214D~ oki, both ~A and ~C are very strong option that if hit will put the opponent in the same position as again. I mean, 214D~ pretty much charges your stance for free, and gives you access to either a 21fr low or a 19fr overhead, that's pretty good I'd say. Of course mashing beats this setup more than likely (I think, I haven't test yet if 2a/5a would be out of range), so ~B or ~D are of course good option as well. And for oki setups, I saw UDON (who, afaik, is just ADON under a new card name) end 214D~B with a blue beat 6B on multiple occasions for no apparent reason... eh, the basic combo off forward throw is pretty strong. 6B+C 623D RC dash 214D~C 6C dash 2C j.C x5 dash 2C 4D~D j.B j.Cx2 j.Cx5 j.214B DMG: 4185 HG: 49 So we pretty much get 4k of forward throw once we get 50 meter at the cost of 1.
  20. damn testing corner stuff is sooo tedious; so bear with me if this post isn't going to be detailed as the other one. 2A 5B 5C 3C [5C 2C tk j.214B]x2 5C 2C 214D~B dash 3C 214D~ oki DMG: 2519 HG: 56 As for every other starter, you can at the very least do 3 loops and then 214D~B (on some characters 214D~B may whiff I think, so you may have to end it short at 2 reps). You can get more if you are willing to do at least a dash tk j.214B, in that case you can get to 4 easily. Starting from 5B 5C, 3 loops do about 3.3k and build ~60 hg, doing 4 it's something like barely 3.4k and I don't know how much meter, I think it's less than 70 though. As for "enders", after 2 reps you can end do [5C j.C x5 5C] and then either do [j.C x5 j.214B] for our usual oki, or go for [214D~B 3C 214D~] oki. I can't seem to get mizuchi to land on relius after 214D~B 3C though; Haven't tested Hountejin stuff yet, but I'm pretty sure the theory is still the same (if we not take into account cross over 6C blabla, which I still need to try out) I'm sorry if this is into detailed, but testing stuff in the corner is pretty boring, especially when you end up dropping a dash loop and have to start again by either restarting everything and dash to the corner to reset the meter bar, or doing a bunch of hountejin and then waiting for the cooldown to end. EDIT: 5C Hountejin 214D~C 6C [5C 2C j.214B]x2 dash [5C 2C j.214B]x2 5C 2C 214D~B 3C Mizuchi DMG: 7393 HG: 41 (? I was doing this with meter set to 100, and after Mizuchi I had 41 meter left, so~) It's possible to do 3 reps for the second set, but 3C whiffs after 214D~B, and I'm pretty sure that if you do dash 3C from that distance Mizuchi will not connect. Guess I'll try 3 > 2 instead of 2 > 3 Doesn't work either, 5 reps total deal 6421 dmg before the 3C. 5 reps is definitely the limit in CS:EX as well, and doing so many without something like a 5C o 6C starter is just asking for the combo to drop. Corner combos summary: You can pretty much always do 2 reps. 3 reps is definitely possible off most starter/Hountejin combo (dash loop is optional on most characters I think, can just do 3 straight reps). 4 is the optimal solution off the better starter (you MUST do a dash loop to get to 4 reps, 2 reps > dash > 2 reps is recommended). 5 reps: swag. getting back enough meter for mizuchi ender is kinda hard I think, can mostly manage about 40ish meter return off most Hountejin combo, any non-hountejin corner combo builds 50~60+ easily though. must learn dashing loops for optimal combos. unlike what I originally thought, 3C 214D~ oki seems pretty good, I'd say even better than j.214B oki, I want to test if it's possible to set up 3C 214D~ in such a way that DPs will whiff. and I'm not looking forward to netplay hazama Gotta study some database theory then I'll get to cross over 6C combos, hype Oh I'd like to remember that this is pretty much all day 1 stuff, for all I know I could be wrong on most things. Abyss mode is pretty fun, but apart from the obvious stuff idk what kind of abilities I'm giving to Hazama lol, I've somewhat unlocked a "dark ouroboros" ability but I don't understand what it's supposed to do. As for DLC colors, you need to get to lv6 to unlock Hazama's (lv4 is the basic CT cast, 5 is like lambda and hakumen, 6 tsubaki/hazama/mu, 7 relius/makoto/platinum/valk). If you do all of Hazama's challenges you get to like, lv3, then just do a bunch of arcade runs and you'll get to lv6 soon enough. ps: god i hate vBulletin, why did there have to be a limit on how many letters you must put in your nickname:( EDIT2: As everyone thought, cross over 6C combos are stronger than the "same side" combos. 5C Hountejin dash 6C dash [5C 2C tk j.214B] 5C 2C 6D~A 4D~A 623D dash [5C 2C tk j.214B]x2 5C 2C 214D~B 3C Mizuchi DMG: 7749 HG: ~58 (before mizuchi) 5C Hountejin dash 6C dash [5C 2C tk j.214B] 5C 2C 6D~A 4D~A 623D dash [5C 2C tk j.214B]x3 5C 2C 214D~B 3C DMG: 6801 HG: 67 DMG: 7881 w/ Mizuchi ender. these were done on Jin. Some more random corner stuff: 2A 5B 5C Hountejin 214D~C 6C [5C 2C j.214B] dash [5C 2C j.214B]x3 5C 2C 214D~B 3C DMG: 4271 HG: just slightly less than 50, it was like 48~46 when trying some stuff starting from 6A, once I got to the 5th rep Jin tech'd in the air. 6A Hountejin 214D~C 6C [5C 2C j.214B] dash [5C 2C j.214B]x3 5C 2C 214D~B 3C DMG: 4806 HG: 44 I don't think it's possible to get more dmg off 6A than this (barring 6C cross overs). 6A Hountejin dash 214D~C 66C dash [5C 2C tk j.214B] 5C 2C 6D~A 4D~A 623D dash [5C 2C tk j.214B]x2 5C 2C 214D~B 3C DMG: 5064 HG: 56 Can't do more reps than this with 6A starter, Jin just techs out. I guess this is pretty much it for BBCS:EX Hazama? Or well, I guess I could check how much dmg we get off throws, hmm. I'll eventually reorganize everything I've wrote, I'm sorry if this is closer to a ramble rather than a combo list lol.
  21. I'm trying out Relius a bit D; I'll do it tomorrow! Oh and 214D~B 3C makes no sense atm, you can do 2 reps and then dash 3C, but if you do so, mizuchi will whiff, but I can't seem to hit 3C after a single 214D~B, bah, w/e Edit: oh, now I get it I think, need to do 5C j.C x5 5C 214D~B 3C if I want to end with Mizuchi, or at least that's definitely a way.
  22. It doesn't feel any easier or harder tbh. Ironically, what's giving me problem right now is 214D~B 3C lol, I just don't remeber if you can do 5C 2C 214D~B dash 5C 214D~B dash 3C, or if you are supposed to just do one rep and end in 3C; I'll check some video later. nvm, it's possible to do 2 reps, I'm not sure why I didn't want to do a second 2C...
  23. As far as mid screen combos go, this is what I've found so far: 1 hit starter: 5C Hountejin dash 214D~C 66C dash 2C j.C x5 2C 6D~A 4D~D j.B j.C x2 j.C x5 j.214B DMG: 5641 HG: 26 5C Hountejin dash 214D~C 66C dash 5C 2C tk j.214B dash 5C 2C 6D~A 4D~D j.B j.C x2 j.C x5 j.214B DMG: 5865 HG: 28 5C Hountejin dash 214D~C 66C dash 2C j.C x5 dash 2C tk j.214B 5C 2C 6D~A 4D~D j.B j.C x2 j.C x5 j.214B DMG: 5859 HG: 32 2 hit starter: 5B 5C Hountejin dash 214D~C 66C dash 2C j.C x5 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 4954 HG: 20 5B 5C Hountejin dash 214D~C 66C dash 5C 2C tk j.214B dash 5C 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 5118 HG: 22 5B 5C Hountejin dash 214D~C 66C dash 2C j.C x5 dash 2C tk j.214B 5C 2C 6D~A 4D~D j.B j.C x2 j.C x5 j.214B DMG: 5141 HG: 30 3 hit starter: 2A 5B 5C Hountejin dash 214D~C 66C dash 2C j.C x5 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 3844 HG: 20 2A 5B 5C Hountejin dash 214D~C 66C dash 5C 2C tk j.214B dash 5C 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 3968 HG: 22 Overhead: 6A Hountejin dash 214D~C 66C dash 2C j.C x5 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 4290 HG: 20 6A Hountejin dash 214D~C 66C dash 5C 2C tk j.214B dash 5C 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 4440 HG: 22 Command throw: 236C Hountejin dash 214D~C 66C dash 2C j.C x5 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 3439 HG: 19 236C Hountejin dash 214D~C 66C dash 5C 2C tk j.214B dash 5C 2C 4D~D j.B j.C x2 j.C x5 j.214B DMG: 3578 HG: 22 Notes: As everyone can see, there are 3 possible routes: - The one without any tk hirentotsu is the most consistent out of the three, it's pretty much impossible to drop. - The second one is of course better than the first one, and it's pretty much always possible to do it; it's also possible to add a 6D~A before the 4D~D, it's all about how deep you do dash 5C after tk hirentotsu. 6D~A adds about 30~50dmg and like 2~5 hg. - The third one is of course the most damaging out of the three (if you don't count the 2nd+6D~A this is usually true), and builds the most meter of the three; this one feels pretty much starter-dependent (and possibly even chara specific) as I couldn't get the 2C > tk hirentotsu link starting from 2A/6A/236C. All the combos were done on Ragna, I'll be testing chara specific stuff and corner combos tomorrow or w/e~ I'll of course keep practicing midscreen stuff too, so if I find any better combos or errors or something, I'll just edit my post. I was also doing them with meter set to 100, so these combos give slightly more meter than what I've wrote. Oh, and while Relius may be big, he's not hakumen/tager big, so no 6A>2A / 214D~A>2A link on him. I'll test out normals dmg in a few minutes, I'm not sure how to find out the proration on normals, so I'll just check if there are any obvious difference in the base dmg. 5A 250 > 300 2A 150 > 300 j.A 180 > 300 214D~B 900 > 1000 everything else is the same.
  24. Got my EX copy today! (it also came with a BB CD ost that I did not expect lol) Been testing some combos that I've seen on jp vids: midscreen the best combo is definitly: 3C 236236B dash 214D~C(2) 66C dash 2C j.Cx5 dash 2C tk j.214B 5C 2C 4D~D j.B j.Cx2 j.Cx5 j.214B DMG: 5113 HG: 30 5825/32 with 5C(2) starter. doubt it works off every starter though; I can't seem to connect 4D~D after 2C when starting from 6A (on relius), I'll keep testing! the easy brain dead combo is (not like the previos one is any difficult): 3C 236236B dash 214D~C(2) 66C dash 2C j.Cx5 dash 2C 4D~D j.B j.Cx2 j.Cx5 j.214B DMG: ~4900 HG: 19 edit: 6A 236236B dash 214D~C(2) 66C dash 5C 2C tk j.214B dash 5C 2C 6D~A 4D~D j.B j.Cx2 j.Cx5 j.214B DMG: 4485 HG: 28 5C starter: 5865 / 28
  25. There's two hazama in godsgarden 5~ Buppa and Mitsurugi, they both play for the East team.
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