dobiqwolf
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Everything posted by dobiqwolf
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is it me or combo damage get scalled even more
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now everyone got a big bang attack, also heita 10 years old knucle is fixed as opponent freezes during activation. Ren is still missing DP+B follow up so move still useless
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window for input is tight, needs more yomi than anything else.
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thank you guys for the quick guide, also erica got tweaked, her A assist is a lot faster and yeah for the training menu options, Senna moves got tweaked, she can now use her slide and follow up for combos. I almost forgot, her damage scalling is monstruous. Rouga got tweaked as well, he got 41236A wich is a shorter version of 41236B and can be chain with 623A I also got a problem when I use my VSHG the frame rate drop enormously, does any one else get troubles with USB sticks?
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Version 5 is out http://aja-games.com/aja_blog/?p=796
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Erica feels really unfinished, her 41236A allowing only one thing is kind of dumb unless it allows some oki setup, if the boost button make a come back it could be interesting. Also are you sure that those loop works, I was sure that opponent can tech after the 623C, same thing for Senna. Rouga looks solid now, block string using 236B are funny as if you try to hit him you eat the explosion, what do you think of his changes from vers.3?
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BBB2 web version04 ready, get it there: http://aja-games.com/aja_blog/?p=765&cpage=1#comment-355 Senna added to the demo (3characters yeahh) Rouga got his specials tweaked and some where added Kamui gets 1 special move...
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thank you for the reply, is it bc of lambchop hitbox?
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lambchop
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I have problem doing dive cancel a second time in combos: NEAR 2C FC > 5A * 1-2> (JA> JC > J2A Dive Cancel > 5D) * 3 the 1st dive cancel will come out but I wont be able to perform more. I got the same problem whenever more than 1 dive cancel have to be performed. What is the trick?
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you need to learn the timing of the 66 run after the first grab in 22C-66B-3C-22C. 1 way to do it is by holding 4A+B so when u see the barrier u know when to 66
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is it me or Jagi doing what's my name on muteking shin(2nd vid aroubd 11mn) and thank you again ATG
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thank you for the links
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thx for the links
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Yes, when actice you can super cancel any special moves (to the limit of my knowledge), otherwise you have to JC a special move JCancelable into a super (hope it makes sense, I am really tired, going to bed).
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421a>2147b>baloon super need to b done in one single motion, do not pause and do not hold buttons and 214b>ballon super only works when active.
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What is the FDC?
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Hello, I got problem understanding hit pause in http://www.dustloop.com/ggac/data/charts.html if I understand properly, if i hit the opponent with lv5 move on standing hit he will be stunt for 19 frames+15 frames hit pause or is it my character and opponent one are paused for 15 frames? thank you.
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for BDC you have to tigerknee the move: mappa punch: 442369+K/P Bite: 6321447+HS hope it helps.
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you did answer my question, I got good execution's skill but i dont have much vs exp, that why i needed some explanations about SL okizime so i could start somewhere, yours were clear and simple, thank you very much.
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Go back to training... NOW!
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Like RoBo said you should go practice. Now about practice, you want to turn on the input in training mode so you can see where you mess up your command. If you are new to joystick start with 236 motions and see if you do 236 or 41236, I know it looks stupid but trust me in longer combos where you need proper timing the extra motions can mess you up. For DOT start doing it naked slowly as possible then do it faster, if you miss it try again slowly, when you nail the command start adding a normal move before like c.S. and again: I would like to know about Slayer's okizime, i know about under pressure and it's late for 2K combo, but i am not sure about how to use it. And I would like the expert players here to give good exemples so we can discuss it. thank you.
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Thank you RoBoBOBR, this info should be in 101 as well. I would like to know about Slayer's okizime, i know about under pressure and it's late for 2K combo, but i am not sure about how to use it. And I would like the expert players here to give good exemples so we can discuss it. thank you.
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Thank you all guys for your replies, I think those infos should be add to the 101. I got another question, it is about the Back Dash Cancel (BDC), does Slayer keep the invulnerability frames in the next move if he BDC?
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what are Slayer good pressure strings to raise the opponent's guard gage? thanks.