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Zevali

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    Zevali

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  1. Woo, P4A sprites! Might use these to make videos soon, yay.
  2. Wasn't Dora purple color supposedly removed? It's back now!
  3. I've been away for a while and I feel hopeless now with 5B no longer jump cancelable on block and 623C being uncomboable. With Ada dead, how are we supposed to play neutral while waiting for Ada now? D: I mean, I understand that Carl's supposed to be helpless without his doll, but... what do I do? It seems like the recovery for j.214C got buffed, so maybe I can use that to keep them away?
  4. Good games to duskthanatos, DinDragmire, and iw2ma! I need to stop using school as an excuse to NOT play games and train harder.
  5. Signing up as a main participant. PSN: Zevali Character: Bang State/Province: NJ Time Zone: EST
  6. Yasha! It seems like you're excited about the P4 fighting game too? :o I want to main Nanako, but I'm sure she won't be available. Probably Chie or Yukiko then. Anyway, keep up the good work! PS We should still work on a video together. I don't know how or what, but still.
  7. Dacid, can I use your color?
  8. How do I keep people from trying to jump away from my pressure? Once they're firmly grounded, what moves should I use to make them scared of jumping away? Would 5b, 6a keep them grounded or at least get me a low hit since they were trying to jump away? It kinda gets frustrating because I end up autopiloting 5a, 5b, 2b, TK'd dnails to try to get them to stay on the ground.
  9. This works with his TK'd command grab too! Thanks a bunch. Now I know how to do Dora's signature TK'd command grab AND TK'd firepunch.
  10. I think so. I'm forced to not autopilot anymore. Plus, a lot of people are falling for stupid things like blocked 5D into delayed 623B or blah blah 2B into lol cross-up j.4B reset.
  11. I noticed that I've been doing better on CS2 than I have on CS1. :I I don't get it.
  12. I played against Justice's Hazama for a few hours IRL and this is what I noticed. I'm not very good at the game, so correct me if I'm wrong: Neutral: At neutral, Hazama has the advantage. Since his chains got faster from CS1, it's even harder and more annoying to approach him. The combos he can get from his chain hits are not that impressive (low 2k at most), but it's still something that you don't want to happen. Try to use Bang's great mobility. I personally like to high jump, double jump, then air dash. Or just about anything, really. Bang's only second to Tao on mobility, so even Hazama's chains can't contain Bang forever. Just don't be too predictable with your approaches. Be aware of his 214D~B, it's a great anti-air that will beat any of Bang's air-to-ground options and is perfectly safe on block unless you somehow end up behind Hazama when you block it. Although approaching him from the ground seems pointless, it's more effective than it seems. Dash and jump over Hazama's 5D, and immediately put him in a pressure string before he can do anything. Air-to-air: Hazama's j.B can beat Bang's j.B easily unless you space it correctly. His leg is freakishly long, so don't throw j.B's randomly for air-to-air. j.A works surprisingly well in comparison though, but only if spaced well. Mashing j.A to keep him in blockstun is also not a bad idea as he really has no answers to that. You can land and continue with 5A, 5B, and move onto more standard pressure from there. Pressuring: Don't even bother trying to go for a 2B -> D nail reset when Hazama has 50 heat. He can instant block 2B and just Houtenjin you for 4k damage. For pressure, I found it useful to end most of my strings with 5B and either dashing in for another 5A, or IAD over him and hit him with a j.4B, or IAD and IAD back to original position and poking with j.B. Or simply jump cancel the 2B and try to bait his anti-air or Houtenjin when he has 50 heat. Did Houtenjin's recovery frames got reduced? I tried to punish a whiffed Houtenjin with a dashing 5B and got hit by another Houtenjin. Or is it because 5B became slower? Defense: Hazama's new 5B -> 6B OR 5B -> 6A gatlings confused me so much. If you can predict that they're going to either 6B or 6A, you can throw out a 5A and score a small combo. But 5B is a great frame trap, so don't do it unless you're absolutely sure he's going to do one of those two. The start-up animations for both 6A and 6B are somewhat similar, but if you pay close attention, you'll be able to tell the two apart eventually. I wouldn't worry too much about getting hit by his 236C since it does even less than 1k damage when he has no heat, but be aware that he gets 5 heat from just getting you with that command grab. Whenever you notice a delay in his string, be prepared to jump out. When he enters 214D, always block low and try to reaction-block the overhead. His 214D~C can easily lead into 3k-4k so it's important to not get hit by it. His CH 3C can lead to 5k meterless (well, he gets enough meter during the combo) combos, so that's another move to watch out for. Whenever he ends his pressure strings with 236D and you IB it, DON'T RUN IN AND TRY TO PUNISH IT WITH 5A! Every time I did that, I just got hit by his 214D~B and ate a combo. Maybe I'm not fast enough, but with the IB nerf, I think it works as a frame trap. I don't know if any of this is helpful, but this is what I've learned from playing 5+ hours against his Hazama. Overall, I think it's a pretty challenging match-up. IMO, hardest part about this match-up is at neutral and getting close to him. Question: Is using FRKZ against him a viable option? With the backdash nerf, I found it hard to bait his reversals or... do anything, really. The only reason I can see FRKZ being useful is for increased mid-screen damage.
  13. Just a quick question, are there any meet-ups that aren't at Next Level? I spend most of my time in Lower Manhattan so I was wondering if there was a place near there that people meet. If not, I'll just man up and visit Next Level more often. D: But it would be nice if there was a place somewhere that's in Manhattan...
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