Around 0:17-0:23, that was a lot of preventable damage. You got really itchy in the corner, which will happen sometimes, but he got 3 CHs off of you there by just throwing out some pokes. Be patient, block and wait for any potential openings before sticking something out or trying to escape. Force him to mix you up and take risks to get through your defense, or FD and push him away to create some distance. There are a few other places in the vid where he gets some random CHs off of you in the corner. I would personally suggest being patient and blocking high more often than low in the corner against I-no. Her mixup game can be scary, but better to eat a 2K-prorated combo than a CH, imho. D;
On knockdown from far distances (0:44, for example) you use P-notes where a K-note will give you a nice, guaranteed meaty. You're at least looking for him to jump over it-- that's good (although you're always following up with a straight dash. Were you going for the air throw?), but a blocked note on wakeup is a safe, free mixup opportunity. I'd take those every chance I get. D:
Actually, after watching the match another time, I notice that you actually used P-notes EXCLUSIVELY. Try experimenting with K-notes a little, they definitely have their uses.
Watch out for air throw after S-STBT.
There are a few places where you don't capitalize on your own counter hits (1:17, 1:29).
I also feel that you're mostly using STBT, notes and dives to get in and control space. You have some pretty useful normals at your disposal (2S, j.HS, j.P, 5K, even 6HS) as well as HCL.
Your high-low mixup game is all high. I think every dash-in on wakeup you had went high->neutral or high->high. Go low sometimes, even if just for a 2K>2S>2D knockdown. Throw is good, too. You have to pay attention to how he's blocking each time and change it up accordingly.
S'all I got, hope it was helpful.