Jump to content
Dustloop Forums

CABINET SMASHER

Members
  • Posts

    219
  • Joined

  • Last visited

Everything posted by CABINET SMASHER

  1. Ah, I'm hurt. I'm just saying that, I'd swear on my life that I saw ribbons in the hair of "that gear in stasis" that Ky gave his life for. I love how Japan can't get enough of that "it's obvious who it is, but we DARE NOT SAY!" shit.
  2. From the first post: http://youtube.com/watch?v=vNu01JiyOzM slash vid there are also several non-working n-otoko vids
  3. I'm only saying because I think it's a pretty tell-tale sign of who it is. PRESIDENT GABRIEL
  4. Just out of curiosity, did Solaria have a ribbon in her hair?
  5. I'm glad I have reaVer on block. Anyway, It certainly isn't spammable. You'd have to find the right moment for 6P to connect. If it hits, great. If it's blocked, cancel into 5s/2s. If you know it will hit on counter, there are better options to use if you have meter. CH 6P(at maximum range, not deep) > GF FRC into whatever combo you feel like.
  6. Man, I shed manly tears every time I see the Raoh combo section.
  7. god, i hope they do the smart thing and make a FUCKING SEQUEL
  8. um, any ball that can be hit by 2h. p or k ball, I think.
  9. The first page of this thread would be a start.
  10. ...your hair is pink.
  11. don't sweat it, wut, no one takes reaver seriously. And thanks for the setups!
  12. I'll put it in input terms f.D(hits) > mash cr.CD
  13. My God. A pic where Ky actually looks like a BADASS.
  14. we need IIAM it is high comedy we will not get rid of it
  15. "We"? Are you English?
  16. Re: western art jesus CHRIST this is awesome. Why haven't I seen this stuff before?
  17. ncsx.com contact them for customer service
  18. You can only teleport GF in a blockstring if you're not blocking low. If you are, prepare to eat a counterhit combo. 2D xx GF is hard to block, much less teleport.
  19. Dunno who would use Sol's j.hs as a stand-alone jump in attack, but there's no reason he should be using that. J.s, even j.d are better options for him. The only reason a Sol would use j.hs is as a defensive air dash buffer. If you try to air-to-air counter it, chances are your attack will indeed be eaten by j.hs, and you'll end up eating a sidewinder combo. Zone Sol with 5k and 2d. It's not very hard to bait his DPs either. Keep him grounded with good hs teleport/d teleport j.hs placement. Get your hits in and move back out. Sorry, it's been a while, so I can't talk about the Sol vs Chipp matchup without resulting to vaguaries. The advice should still be sound, though.
×
×
  • Create New...