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Everything posted by HarrYxDizzY
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uhm any1 can help me? about this one 22D > 214214D > 214D > 623B > 214A > D > C > 214D > 623B > 214A > D > C > 214D > 623B > 214A > D > C > 236A > 214C > D. just in corner cuz it costs too much charge and heat. please help any1 thanks~
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[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
HarrYxDizzY replied to NickExtreme1's topic in Archive
yes. true you don't have enough damage but you can knock him down again and do another bait to make him counter, and punish again... -
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
HarrYxDizzY replied to NickExtreme1's topic in Archive
yes! we know all tsubaki player's all of that but my point is about what gensing said. if you mashed you cannot stop mashed. why? and give me a good example why do you don't stop mashing? -
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
HarrYxDizzY replied to NickExtreme1's topic in Archive
that's not true! you can stop attacking your opponent and let them counter, if you block/missed or if you know you can counter a counter attack that's good, you punish them . if you can read their movements you owned. -
ya i know. i want to share it w/ tsubaki player's to make a mix up combo. i got that combo when i was playing w/ other player
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i got something to share... and i hope it will help http://www.youtube.com/watch?v=KERCiFJM1Fg
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Tip! based on my experience! Keep using 5b and 9cc if you fail your dead. ^^ and Tsubaki's 2c can spark against Tager's 236a.
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6CC is better but it will connect if you use 2CC to push you forward. Here's my Example: 22D > 2CC > hjc.B > jc.B > 236A > 214D > [Land] 6C > j.B > 236A > 214A > [D] just tell me if i am wrong ^_^
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22D > 2CC > hjc.B > jc.B > 236A > 214D > [land] Etc.
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Kawaii~ ^_^
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236236C has a good speed to counter an opponent. but! if you use it and if blocked by your opponent, your doomed. and it has a low damage thou. and why don't you try this. [on guard] 6AB. it guaranty your safety.
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and you need it to perform as fast as you can ^^
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hmm good question, it has a good reason. you need to perform an unspectacular or uninspected moves to have a chance to hit or to do somthing you want too... ^^ this is my own strategy ill just giving a comment or tip. my own game style ^^
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about canceling or something this is what i use... i think it would help a little 5BB > 2BB > 2D > 23698C > [Land] [6A or 2BB] [throw] [or repeat] it depends what you want to use. > Etc.
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Ohara, Sayaka > Milly Ashford > Tsubaki Yayoi ^_^ and she has a lot good of anime characters too... and amazing voice actress too
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Ive just edit my recent post... ^^
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oh ok... in my suggest, instead of using j.236D, why dont you try this one 5BB>5CC>22D>2CC>j.C>236A>214D [Land]>5C>jc.C>jc.C>236A>214A>D "its kinda fast thou" no tension cost. it has the same damage or just a little different damage in my suggest only, it depends what style do you use while you are playing. ^^ "oh sorry i forgot to put another "C" and i thought it was performed in corner. my mistake"
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uhm... you can do connect that combo if you use another D commands...
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236A > 214 A > 22C hold it [.8secs] then release. i hope it will help
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^_^ ill keep it for my self then... btw im just new here...
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yeah your right but you can make any kind of moves like attacking or to set a throw.
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you can recover you charge after you finished your combo.... and you can make any kind of set ups you want
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j.C [land] > 5BB > 2BB > 5CC > 236A > 214D > 623C > 214D > 6C > 623A > 214A > Hold D Need only Level 2 Charge correct me if i am wrong ^_^