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Everything posted by Seku
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I know about the IAD thingy, I'm talking about a regular JC into an attack, i.e [5s JC j.K] the j.K won't come out most of the time, and I can't figure out a method to do the j.K in a consistent way.
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We will be waiting for you to come out If there is a time to shine in GG, it should be now for you. And I Apologize I didn't mean to "demean" your post. Exactly =P lol that's a really fucking epic rap. Anyhow, back on topic. I'm having a little issue with my PS3 GGXXAC version, I tried this on many character and it happens on all of them. Whenever I JC ( Either from ground or mid-air ) and input an attack, the attack doesn't come out ( Like the button seems to be ignored ) It could be that I'm used to a different T.V ( We do a weekly GG event, I've always played there ) I never had this issue there. But now when I got my own version, it kinda bugs me out. So I was wondering, anyone having the same issue or is just me not used to my T.V?
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Are you.... DAIGO?!?!?!?!?!? On the other hand, Daigo is nothing but a failure when it comes to GG
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Is this the PS3 or 360 port? I want to mess with this and experiment <3
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If the command ends in 6 or 4, I don't see why not.
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It doesn't have to be a command grab/special that has an input with HS. You can do ( Assuming you see it coming ) any command special + HS For example, You can do Ky's Stund-Edge + HS ( 236S+H) and have that effect as well. Check out the video I posted in my previous post, Anji does it with his Shitsu.
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https://www.youtube.com/watch?feature=player_detailpage&v=8hFT5zs2YqA#t=198s
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I'm pretty sure they mentioned Testament's 6k-invisible-staircase thingy.
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GGXXACPR Ver 1.01? Apparently a loketest for ver 1.01 starts today :o http://guiltygearx.com/info/
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Help me get my FG scene into GG please? (Have an idea)
Seku replied to Rasec's topic in Guilty Gear General
Players that always "inspire" me to play GG more: Koichi ( I-no / Millia ) https://www.youtube.com/watch?v=1dbYeTDYqww and some old footage, good nonetheless https://www.youtube.com/watch?v=3zRxruGr8-o Eki-chan ( Zappa ): https://www.youtube.com/watch?v=rjgaRAzWM5c Part 1 https://www.youtube.com/watch?v=ZhTLDb87GkQ Part 2 An extremely all round good Zappa player. Hase ( Slayer ): https://www.youtube.com/watch?v=CipKrMhMiDM IMHO This is the best Slayer, he ALWAYS goes for maximum damage with his combos. N.O, Samitto, Satou, Ogawa, Machaboo, Ruu and among others have very good ( almost every ) match they have is extremely "educational" I know I didn't every player, but there are a lot out there. Compilations like these may help new players decide what kind of characters they want ( by witnessing their potential ) https://www.youtube.com/watch?v=k-vzE3SyaGo I hope this helps~ -
Kliff is strong, but not too strong. And Koichi seems to have that influence whenever he plays a character.
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Not sure if anyone have noticed this but ( or if someone posted it and I didn't see it ), Robo-Ky's song/theme is now his old Holy Orders?. ( No, I'm not asking )
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New colors I guess: https://yfrog.com/z/obte6adj https://yfrog.com/z/nycyriij
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Sword is the special attack and not the overdrive, correct? If it is, then I'm pretty sure that this move stuffs a LOT of other moves at a huge amount of range (up close to the sword and at its mid point-ish ) and its start-up is pretty decent. If this is the overdrive then disregard my post.
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If the bounce is "too fast" we may lose our damage/control over the combo in the corner such as we may resort to other moves/attacks to keep them in the corner and I hate dive-based combos in the corner, specially their damage.
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Accent Core +R LOKETEST CHANGE LIST Thread
Seku replied to Spirit Juice's topic in Guilty Gear General
I'm guessing this change makes more sense since it goes with GG's story ( Justice is already dead, but what exists of her is a weaker/clone version ) They could've made her weaker in terms of damage, but I still want to see how this new Justice will look/fight in the future! -
I'm no RK player, but the combo starting with 2S in the video goes black beat after the 2S. Also, regarding the aerial SRK, wouldn't ending an aerial combo with the Air Missile be better for damage and specially in corner?
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Not to mention, if they decide to backdash out of a feint JG, Poti can 6HS >> Hammefrall >> Damage city
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Then they should remove all projectiles that have high/low properties, rending some stuff entirely useless ( Bridget's bear, Anji's butterflies, Zappa's dog, Little Eddie ) which is kinda.... boring, don't ya think? Maybe they should remove grabs since they are unblockables too!
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Anyone notices that Anji's FB Butterfly traveled longer? If not fullscreen.
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GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
Seku replied to Blade's topic in Guilty Gear General
lol'd Speaking about Bridget, I've always thought that Bridget among the cast of GG, is like... what GG is to other fighting games. -
GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
Seku replied to Blade's topic in Guilty Gear General
I honestly think that lower tiers are "good" on their own, it's the higher tiers that needs little adjustments ( Eddie's stun modifier, Poti's-Ninja-Like-Invulnerability-Attacks, May/Jam's Damage to name a few) And it's not like they need a mass nerf, I'm not sure how those nerfs would affect their gameplay but personally I would want them in. -
Hmmmm I just had this wild idea. They should make a custom challenge mode, where you can make your own challenge/combo, and then you can go online, upload your challenge so that other people can see it, download it and then test/play the challenge. I'm not sure about the technical difficulties of this, but its kind of good for improving the gameplay, since we know 95% of the combos the company makes at the start of the game are not the combos that people will use ( specially in these type of games, i.e GG,BB etc )
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Balancing Justice....... THE HORROR