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Everything posted by Jesuszilla
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
Jesuszilla replied to PozerWolf's topic in South
I want her fuzzy tail in my face. It looks warm :3 -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
Jesuszilla replied to PozerWolf's topic in South
... so I probably need to either practice Jin more or go back to Tao if I plan on any arcade tournaments. Could've sworn an arcade update was planned. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
Jesuszilla replied to PozerWolf's topic in South
Last time I was there (at least 6 months probably), yes. And Makoto FTW. Even though I have a thing for catgirls.... squirrely reminds me more of Jotaro (who is probably my strongest character, period; too bad JoJo gets even less love) with her rushdown, so it's more of a fit for me. CS arcade is getting updated with Mu, Makoto and Valkenhayn soon, right? Feel free to add me, as well. -
Both of mine. All buttons are Sanwa. Felicia's has a Sanwa stick while Jotaro has Seimitsu. Jotaro was modded with a ChImp for dual compatibility and Felicia has a MC Cthulhu with RJ-45 mod.
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Well I stand corrected then!
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Well TBH they seemed to make the game even worse with each update so this doesn't surprise me, and I wouldn't be surprised if the "final" product was just as terrible. Also, not EVERY character who was in BBB was in BBA― Heita is one notable example, from what I understand. I dunno about that Rachel ripoff, but the fact is, the ripoff is not just the looks... she has a stuffed animal that looks just like Gii.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
Jesuszilla replied to PozerWolf's topic in South
Vampire Savior needs more love, seriously. -
Daimonmau's stuff is really... ugh. Except Bebum Ryo, it's hilarious and quite possibly one of the most awesome characters. I've also made some CvS2 stuff so check out the site link in my profile!
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
Jesuszilla replied to PozerWolf's topic in South
I'm new here, pretty much. I went to Arcade UFO a few times last year, never participated in any tournaments or anything though... I usually was there getting my ass kicked in SF4 (I never could find a main I liked until Super) and was a Taokaka player in BlazBlue. I was also like one of the only two people who used the CPS2 machine to play Vampire Savior. So yeah, pretty much no real achievements. At least not yet... -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla replied to Jesuszilla's topic in Zepp Museum
slowdance: http://www.youtube.com/watch?v=vRkU6M15w7o -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla replied to Jesuszilla's topic in Zepp Museum
I was actually surprised I didn't get more replies like yours... it's what I was expecting because honestly it's kinda the truth. better than this though -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
Jesuszilla replied to PozerWolf's topic in South
Bumping the Austin thread! Gonna be back in town next week! Probably gonna be there next Saturday when I'm through moving into my apartment. -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla replied to Jesuszilla's topic in Zepp Museum
@RedJuice: Thanks for Condemnation Wings. slowexecutioner: http://www.youtube.com/watch?v=YYrUCX5hxRg Y'know, on an unrelated note, the Continuum Shift art seems really easy to edit. -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla replied to Jesuszilla's topic in Zepp Museum
Nope.avi Wish it was. -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla replied to Jesuszilla's topic in Zepp Museum
Would prefer to have the full version (Omae no Tetsui ni Kugi wo Ute) because Bang Install slowed down is indeed amusing and needs to be heard in full. -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla replied to Jesuszilla's topic in Zepp Museum
For Bang Install and Condemnation Wings, I need MP3s. My Continuum Shift CD, nor the retail Calamity Trigger CD have arrived yet, so my tracks are limited to the Calamity Trigger LE OST and the three DLC characters' themes and Hazama's with regards to Continuum Shift. Magic number I used for Lust Sin (and maybe White Requiem, can't remember, but it worked for Bullet Dance too) is 38000Hz btw, assuming you started with 44100Hz rips. (yes, I just changed the frequency) My friend is the one who slowed down Nightmare Fiction (and I dunno if he just resampled it like I did, or if he genuinely slowed it down, most likely the latter) so I dunno about that one. -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla replied to Jesuszilla's topic in Zepp Museum
Has anyone else felt that the intro to Lust Sin was inspired by Van Halen's "Right Now"? Slowsin kinda makes it seem even moreso... And don't get me wrong guys, I fucking love the BlazBlue soundtrack and feel they were perfect as-is. Yet when I heard Nightmare Fiction slowed down... hell that one sounded way better slower to me, personally. Then I tried it with other tracks. -
It's official: The music in BlazBlue was made to be slower.
Jesuszilla posted a topic in Zepp Museum
It just had to be. There's no other explanation as to why it sounds more awesome when it's slower. The one that started it all, slowfiction: http://www.youtube.com/watch?v=nw56vx55OGk slowrequiem: http://www.youtube.com/watch?v=_LtaQBQQcXg slowsin: http://www.youtube.com/watch?v=J1l7i6V2qDI -
Pretty obvious who I use (actually, I tend to randomselect). VS really does need more love. Hell, VS2 and VH2 need even MORE. I can't get that stupid GGPO or 2DF shit to work. Only P2P Kaillera with nFBA, so just PM me if you give a shit.
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Problem is either poor AI code or the lack of coded AI to begin with. If it has its own creator-programmed AI, then you'll need to find the var they used to enable the AI. Then you'd have to find where it triggers the movelist menu and add: triggerall = Var(x) != (whatever the value is for "on" in this case) If it has no creator-programmed AI... you'll probably need to use winane's tutorial to at least use the activation code. Easiest is probably the "impossible commands" method. you just add a shitload of commands to the .cmd like... [Command] name = "IMPOSSIBLE" command = ~x,x,c,y,x,y,z,c,b,y,a,x,c,D,~DF,a,~x,c,U time = 1 Vary it up, and the more you have, the more likely it is to activate. You can keep them all the same name, or not (don't think it matters much). Keep in mind that should you change the name for each one that there's a limit to the number of commands you can have. Then you add an activation in -2 that triggers when that command is made. Follow Winane's tutorial as I'm not very familiar with making AI as I've never done it. But you just want the activation code. Also make sure that you use a FREE variable that isn't being used elsewhere. ctrl+F is your friend. Again, this is if it doesn't have a programmed AI.
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... Pay no attention. At all. Not to mention you just pinpointed exactly why he picked this section. More people read it, therefore it's more likely that someone will pay him attention. Err... I got nothing further. Let's just get this topic back on the right track.
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Or you could just not pay any attention to him.
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Depends on what you mean by "assist" although here wouldn't quite be the place to do it since there are several forums for that if you're really that interested.
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nice debug flood typically the first symptom of MUGEN diarrhea for those not in the know