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About JETROCKETSKATES
- Birthday 11/12/1988
Other Info
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Location
KUTZTOWN
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PSN
Ezkaton2000
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life is pain ;~; Any buffs to offset? Or are we gonna be relying on overdrive's hard now?
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Speculation, will dbd stay unblockable? It'd be interesting if they reduced the startup, and made it a command grab.
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After fucking around in training mode, I'm noticing for the first time that j.d launches on ch now??? I'm not sure there's any practical applications other than maybe frame trapping with j.a > dj.j.d or something?
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Like, as in c. ID straight punch > land > c.ID Straight punch, ect? I think 3-4 was the max, but I'm sure there's a way to get 5 with meter?
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So without the ability to extensively combo off 6c, what would be an effective b&b off a ch 5c? 5c > 6c dc > j.c > ice car seems like it would work, but I can't imagine that would be the optimal midscreen damage? I guess, 5c > sekka > 6c > 2d > 6c > ice car?
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So what's the deal with people using 5dd after 6c for midscreen combos now? Does 5d > dead spike > dash 5c not work anymore? On the plus side, 5b > 5c > 2d rapid ect does like, 5k in the corner, damn.
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This. I remember there being a preliminary tier made about two weeks into CS1 where it was S - Bang, Litchi A - Ragna ect Early impressions are not completely reliable, but strong characters often tend to stand out.
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This is the most informative and important post in this thread.
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[CS2] Platinum the Trinity Actual Discussion Thread The First
JETROCKETSKATES replied to Circuitous's topic in Archive
Last page of the training mode menu, change the second option down into green, and it automatically reloads your items. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
JETROCKETSKATES replied to Circuitous's topic in Archive
I spent a solid amount of time experimenting. It seems like you can always follow up the hammer off of: 2c > c bubble > sj > j.c > j.c > j.d 6a > sj > j.b > j.c > j.c > jd otg 5c > sj > j.b > j.c > j.c > j.d It seems to be completely height based. All of this was tested on Tao, so I'll have to fuck around with others. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
JETROCKETSKATES replied to Circuitous's topic in Archive
So is the extended untech time from height, or is it based on where the hammer hits them like Sol's sidewinder? -
[CS2] Platinum the Trinity Actual Discussion Thread The First
JETROCKETSKATES replied to Circuitous's topic in Archive
They seem like they both leave the opponent at the same height? They come out at different angles, but it seems like they both connect in the same place off 2c. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
JETROCKETSKATES replied to Circuitous's topic in Archive
There's definitely at least a second level that increases the untechable time. I haven't been able to link 5c off the instant overhead hammer, but I've been doing it reliably off 2c > c bubble > sj.c > j.c > hammer. It's totally possible that it links off instant overhead/lower altitude, I know damn well my execution is sloppy as shit, but it seems like height does play a role in the untechable time. It might also be worth noting I'm practicing all of this on Carl? -
[CS2] Platinum the Trinity Actual Discussion Thread The First
JETROCKETSKATES replied to Circuitous's topic in Archive
Really? Maybe the link is just really tight, and the height makes it easier?