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About zer0kage
- Birthday 12/12/1988
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Backward MegaFist is pretty good when Chipp runs in with ground normals and even Rekka. Mega will go over the majority of them. Of course Chipp will not mainly do that with meter or after a kd. Some thoughts here: - How would you deal with alpha blade used as a wakeup option? Outside of blocking which again is fairly safe for Chipp if he doesn't do the 2nd part without meter. - Dealing with j2K~FDC okizeme. Reposted from the critique thread to show woes in this matchup lol.
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Hey guys. I know this is the BB wallpaper thread but I'd like to request a wallpaper for Xrd Potemkin please. Here's the main image. http://image.noelshack.com/fichiers/2013/49/1386293595-9.jpg Resolution will be 1366x768. Thanks!
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Mostly playing Tekken, SC5 and dunno now lol.
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So can QQ international be used to get the number? I definitely want to jump into this. Also likely to be coming to EVO so hope to encounter dudes who got this. :D (can it be played offline at all?) Pm or AIM me@ zer0kage2.
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Game's looking good and Tekken is really fun to play. I might be playing Tag 2 in 2 months so fingers crossed. However, it is stressful in tourneys. All games are in tourneys but Tekken can be really intense and break you to the point stupid stuff would start landing to further amplify it. Still the series (esp 5DR and 6BR) has a nice degree of open ended strategies. Tag 2 adding more + 'better movement' is gonna be so cool..
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Teyah is your Millia blocker for real. My Sol sprite isn't blocking standing up. I swear I've blocked 'naked' TK badmoons and 6Ks on reaction in matches quite consistently.
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I did not post this in the matchup forum because this information is still gray to me. Anyway, how does Hakumen handle Arakune practically? A few things I'm aware of: - Fever mode is the biggest factor in the odds of winning this matchup. iad jC is really good at punishing Ara from randomly jDing. Kishu also moves past jDs -- How do you chase Ara safely if that's possible? His backstep is really good at escaping stuff. j2A is probably Haku's best friend against Ara's 6D.. a near free orb is something alot of the cast can't do. Counters are good especially against blockstrings but as they are... counters they have their share of risks in dealing with Ara's blockstrings and stuff. Still valuable against jB happy ones. Ara with homing cloud probably is the worst one to face since it's forcing Hakumen to move in a certain way Ara can intercept. I know locking Arakune is probably the main aim of this matchup. Still he has pretty weird hitboxes in his stuff to make this harder than alot of characters. --Fever mode In the event you get an orb from something while in fever mode Haku is pretty well protected from bugs. Of course in fever mode Ara can simply.. not hit buttons to feed the orbs. It's still technically the better way to avoid the bug stuff than countering which is risky and does no jack to an Ara going 2D + bug spam. Seems like.. blocking well is the way out.
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He must have got a pretty lucky streak with getting those bombs. Here's the vid: http://www.youtube.com/watch?v=qOjAgfAoilg Playing RF was such an experience. Really want to concentrate on GG but the conditions here make it difficult to sustain stuff and improve my game. Still I will try my best.
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Does Faust have a timer control in his item throw? I played against RF recently and for some reason he got bombs 3/4 times.
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Any GG players in Sydney? AH3 and MVC3 can be added to the mix.
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Yet people complain about AH3 lol.