Tetra - K
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tetra-k
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It's great thanks a lot. However I've got two coments to improve the quality : - there's some combos without damage and heat gain - FC 2C>j.2C>5B>j.2Cx3>5B>5C>Asledge>hammer>j.2C>5B>2C> collider>j.C>j.2C>5B>5C>spark>6C>j.2C>3C>22D -> it's written j.2C * 3 so it can confuse some people not familiar with it. Add some brackets around 5B > j.2C I also have one general coment about the shape of the list : there's a lot of combos for the same starter and as I said earlier in the topic, some do less damage than other without particular explanation. I said that some may be non optimal but I will precise my post : some less damaging combos are made to improve positionning (for example to keep the ennemy in corner) or just because there's a special positionning to some combos (less damage because started far from the ennemy). So maybe, to explain why some combos are less damaging than others, it should be nice to explain a little the reason. For lisibility it could be made with spoiler for example. Was I clear or not? Thanks for all the work you do and did ^^
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The second version build more heat then. FC 2C>5C>Asledge>5C>AC>j.D>whiff>j.2C>5B>5C>6C>j.2C>3C>AC whiff>j.2C>5B>5C>Spark>j.2C>3C>GF 4.6k Can you add that in the first page please Sir? o>
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There's no problem with proration with the second version with asledge? That's a lot of hits sir ! o>
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Axis you said that you had strechted the 2C FC combo to its extent. Can you give us the combo (for max damage and max heat).
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With fatal isn't the j.2C loop better?
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Messed up with some corner 6B combos in the corner, on magged opponent. Does 6B>6C>j.2C>2B>2C>AC>GF>3C>AC (back in corner)>5B>5C>4D seems good/optimal? 2968/50 Adding a 5B before the 2C decreases the damage. Anybody got better?
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Did it on Jin with a little microwalk and a timed 5C it's ok. I will try on other chars tomorrow if I have some free time. 5B>...>j.D ender was a bit rough on Jin. I even tryed j.A>j.C to connect but didn't worked out well... So i gave up.
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Why isn't there any 4BC>5C>6B>AC>... starter in the grab section? It's better than 4BC>6C>... beginner, no? 4B+C>5C>6B>AC>j.C>j.2C>5B>5C>5D (3085, 40) 4B+C>6C>j.2C>5B>5C>AC>Egadget which is on first page do 2980 damage for 41 heat.
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There's a lot of combos, that's good, but is it possible to underline optimal ones? Personnaly, I don't see the urge to list so much combos when others are better (except maybe positionning combos ending with 5C > 4D for knockdown in the corner).
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"yakitobe, heh yakitobe, heh yakitobe, heh yakitobe, heh kuraridae hoooo adzugero" New Tager hymn.
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Thanks for this guide Manta.
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Tager for BRO tier.
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What's the point since (AC) would have be the same °°
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5A > 5B > 3C > ASledge > SB > AC > Egadget No? But well the prorate after SB drop a lot... would only do like 2,300 damage...
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2D has been modified no? Seems safer. I've heard something like this in the discussion topic some week ago but it's not in the first page's list.