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Tetra - K

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Everything posted by Tetra - K

  1. 1 frame link? God... Online I can't even whiff a j.2C after a (whiff) j.D loooool (when trying to practice with friends on netplay timings). It really piss me off since I loose everytime 200 damage and a lot of tension when I know I can do it offline... And there isn't any tournament in my area -_- -_______________-
  2. I don't know which is precisely the frame window between j.D and j.2C but it's not more than 4f I think (correct me if I'm wrong). So online it's not so easy. I practice a lot on that but I think I'll have to anticipate more to input the j.2C, since there's a little lag between input and detection with netplay. Tell me your results by pm Osuna please so we don't flood this topic.
  3. Amen. Osuna, what do you think of j.D link online? It's just a PAIN IN THE ASS to do... I practice a lot to have the online timing but it's just so painfull that my eyes just bleed everytime I try... Offline I'm doing very well but on the psn it's a so different world...
  4. Online I have a lot of trouble to do the j.D combo but well offline I do it all the time and I don't got any problems with early tech or what.
  5. Why do people use colider whiff over j.D which is better. I know that in some situation like put the ennemy in the corner, colider whiff is better but well why do people rely only on colider whiff when j.D is way better. We should all use j.D combo when we're midscreen. AC whiff is good only for positionning na? I like cs2 5D when opponent IAD from afar. Just too good to put them back in the corner magnetized XD
  6. In normal conditions, aka midscreen not close from corner, why do people always do colider whiff? -_- Please explain me. Edit : - 5D pull from magnetism lasts longer, we got our 5D back? :o Re magnetism option enhanced :D
  7. We still have 360A for troll. >.> Loose your haida loop just so I laugh -_- Grrrrrr *eats his pillow*
  8. I will post the combo so you understand 2D (CH) > 6A > 2C > AC > j.D > j.2C > 2B > 2C > AC > Bseldge > GF -> 4090 damage 46 heat 2D (CH) > 6A > 2C > AC > j.D > j.2C > 2B > 2C > AC > SB > MTW > TB > GF -> 5520 damage
  9. Right, I prefer that for AC and oki or double AC for damage+tension.
  10. But the 6A close the opponent in na? I didn't tryed but it looks totally possible. 2100 from a counter hit with an unbelievably dangerous move... T_T With 6B (FC) it seems like wheel chair for me.
  11. Haven't tryed it but isn't 2D (ch) > 5C > 6A > 2C > AC > j.D > j.2C > 2B > 2C > AC possible? Or AC > Bsledge > GF for oki ?
  12. Combo discussion topic.
  13. So true... When does the second lokestest take place?
  14. This question is calling non scientific science discussion. *must not troll*
  15. Full screen yukikaze. It would be too awesome to have a projectile invicible move which hit full (since it will be chargeable for more damage/distance) screen thanks to mag effect. That would not be useful, be just totally broken. Platinum, lambda, rachel, and all big zoner rape.
  16. Scientific grabber for the win.
  17. Requesting renaming by "Tager's loketest loop discussion". If possible, with "endless" in it. Edit : Tager's infinitly endless loketest loop discussion sounds good no?
  18. *facepalm* Told ya axis... told ya...
  19. It's character specific for some cases (look at the posts page 24-25) and it seems micro walk can help (specially for Jin case which seems hard).
  20. I'm seeing that it depends on your starter (I'm practicing atm). If 5A > 5B > 3C > 2B > 2C > ... you're usually too far to connect the 6A > AC (also char spec but with ragna that's the case). It this situation, I remove the 2C (still for ragna) to space correctly my char and the opponent, to land the j.B > 5C > 6A > AC. I think it's just about positionning the opponent correctly for the first colider to not be too far from him to land the j.C > j.B part (and 5C > 6A or just 5C). Still i'm a novice, and I'm terrible about advanced input, so if someone with real skill can confirm or infirm me, that would be appreciated. I hope I was clear about my impressions of that. EDIT : actually, it's more because of the proration than space positionning.
  21. You forgot Ragna. It's a little weird. With 5A > 5B > 3C > 2B > 2C > AC > wf > 6C > AC -> I have hard time landing de second colider. But without the 2C I'm can easily land the second colider. Is it me or what? EDIT : Oh god, just landed (j.C) > j.B > j.C > 5C > 6A > colider on ragna lol, I believed that it worked only on mag characters.
  22. I do have two left hands and will not tell what I can purple. Sorry. Edit : thanks for the next post, I will keep that in mind while messing up barrier blocked thicks.
  23. Is there any magnetism attraction with hammer now? (just throwing that at random cause I heard of something like that, maybe in wish list of tagertime if I'm right)
  24. I saw that it was said that super armor was greater but not any change in the timing. Interesting... But well, still not usable as a reversal I think. Once people will get used to the timing it'll be back as it is now. Specially since lower go through it. For the change on bsledge I wonder if 5D counter > bseldge will be more effective (hi damage raise and maybe better prorate?)
  25. Back to 5A, 5B, charged sledge discussion? Is there any news or feedback to this first loketest? For 6A, still approximatively 18F for the super armor effect or is there any feeling it comes faster/slower? What about the pull effect reduced? No other changes on 5D ? (which I think should be modified for re-mag options).
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