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Tetra - K

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Everything posted by Tetra - K

  1. It would be nice to use that 6C. It was a pretty useless move in cs1.
  2. No ground combo whatsoever? 'Cause it seems that appart corner pressure we'll get no damage and no tension. Is there any bnb from ground that go over 2k at least (except from 214DC which is not safe)? Or is it like that for nearly all characters?
  3. Fixed.
  4. Personnally, I am wondering on the speed of the chains which is slowed. Directly from nothing there shouldn't be any changes, but in combos maybe some of the combo we knew will simply disapear. Number of chains reduced and I'm pretty sure the j.6D combo won't work anymore. Any news about the speed of chains?
  5. Chains slower probably means less chains in combo as said earlier some people. Now just think about the j6D combo. In 5B>3C>214D~C>5C>2C>6D>4D>... the 4D will maybe not be able to hit and not be able to put the opponent at the right position to 623D. And more, if there's a bigger delay after the 623D just forget the j6D combo and any other 623D combo in corner (even the one with jayoku inside for 5500~6000 damage).
  6. PSN : tetra-k. Location : europe.
  7. Holy Fuck, > PolarBauer 4 days ago " hazama trolls all " > Rectification : Terumi trolls all XD
  8. Sometimes I have problem connecting the 5B cause the falling fang pushed the ennemy too far. So I go for 2A 2B 3C cause the 2B have a longer hitbox if blocked low than 5B. If counter hit with FF just go for 5B 3C, better proration. @Fir > omg you sure? Holy god.
  9. What about : 5C > 3C > zaneiga > 5C > 2C > 6D~A > 4D~A > 623D > j.6D [...] Same no? (except 5B is more safe)
  10. Thanks a lot mate, nice to see that some players still take time to explain things to beginners. Edit : After some sessions of training, sometimes my second chain don't connect (6D one) and when I land successfully my jakou, my j6D connect only in blue. And I'm beginning with Tager >< I think I need to have a better timing for delaying the jakou after the 6D~A By the way I'm grabbing it, will need a good week of training ><
  11. Sorry if I bothered you. But with 80+ pages of topic, it's logic to see same questions asked. It's a good time for a FAQ I think. Thanks for the answers by the way. Translation of this? http://www.youtube.com/watch?v=PgfTWPmbtHY Just joking 'kay xD
  12. Even after a jayoku and 4d's I have trouble with connecting the j6D after the Jakou (without RC). Until now I also canceled my 4D's by jakou but since phoenix talked about delay, I will try with 4DA. By the way I was training today with 6DA 4D I have a little trouble since you've got to have the right distance after the 2C ^^
  13. Yea I meant 6D. I know the follow up it's ok. Phoenix talked about delaying the jakou so I came up with the idea that he didn't canceled the 4D chain with jakou but followed by A for delaying the jakou. Soriphen > so after a 4D I have to wait and cancel by jakou or just press A and launch my jakou after a delay (the opponent can tech after a A from a second chain no O_o ?)
  14. With this many pages on this topic, a faq is a very good idea. It'll keep growing and same questions asked when the game will run on the psn. For the j.6C the good think to do is for example : 5B 3C 214D->C 5C 2C 6DA 4D(A or not?) (delay) 623D j.6C 2C (...) right? Or 5B 2C is better?
  15. +1 Someone has a tip for this? :D
  16. Ok thanks, will try that in my next practice session.
  17. Hummm personally I'm still having difficulties to input a dash after the 214D->C is there a trick I don't know? Like delaying the C after the stance?
  18. http://www.youtube.com/watch?v=-dvcnBPwNjg#t=5m50 Himajin > * Litchi rape and bang in two rounds x)
  19. Himajin is a nice player of hazama, too bad there's only a little videos of him. He's good at moving around (even without ouro) and have very good offense also.
  20. Humm Ertai, ok, it explains the strong defense. No way the b+c > 6d~d > j.c(5) > \/ > 623d can be followed up to 2B 5C in corner in delaying outputs at some time or so?
  21. Hummm nice hazama, who is he btw? He has a very nice defense and has really above average reflexes, though he tends to do some unsafe things like the missed jayoku in the first round along with the missed jayoku combo in the 3rd round which could have lead to a change of the outcome. Hummmm, I like his air backdash when Bang try to make a cross up, I often do that in my own matchs and it kind of work most of time. By the way when he fell to the ground to soon after the j.C*n and made a jakou to add some damage was really awesome x) (in the first round I think) @raqu I think it wasn't in purpose, he missed the first hit of the j.C * 5 so Bang went behind him, and the thing is that he reacted very fast to add some damage, which is awesome. But he had good luck because if the character didn't turned enough fast he would have launched the jakou in the wrong direction.
  22. Not this one. I found another one a couple of weeks ago, he was truly godlike. Btw isn't it Detei on this one? Edit : http://www.youtube.com/watch?v=-dvcnBPwNjg He's not bad in this video but, the hell, his offense was way better in the video I can't find anymore (with the standard taokaka, on her stage). The name of himajin was written with 2 or 3 kanjis instead of hiraganas.
  23. Nice Hazama in the second match, more hc, better chain use, very nice gameplay and solid defense. Hazama's really destined to stick in the corner for more rape =) I'm looking for Himajin videos is someone have some, I remember a nice match of him vs taokaka, his gameplay was awesome in attack and the way he moves was O_O
  24. Played Rachel in CT, and then I heard Hazama's evil laugh and mained him. Come from gg as Dizzy and Sol.
  25. Fuck it, I think I could have done that during the match, I had the right timing from the beginning. Need 6500~ with 50% jauge in corner lol. 1k to go ><
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