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so if ever in this situation, you need to 3c pumpkin which is quicker, and if they dont immediately tech expect and tech roll and 3c again this will prevent them from exiting the corner, at this time you have enough frames to put down the frog and 3c if you supect another tech roll out the corner and they will get hit while inside the corner and by this you should have enough for a super. If while 3c'ing really close after a frog zap, and you summona pumpkin and they neutral tech go directly into a mix-up, like jump 8>j.2c+3wind>5b> 5cc+wind. i tested it on a tech forward dummy in training mode.