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Alex073088

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About Alex073088

  • Birthday 07/30/1988

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    http://www.myspace.com/70140088

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    Baltimore, maryland
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    alex073088
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    Getting on for ff14

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  1. thanks you guys
  2. I need help with the 6c+5d>j.c that pops them into the sky not sure the timing of how it makes them go off the ground.
  3. I can answer your cse question, continumm shift extend normal combos that involve j.2c spike combos. Technically her old combos from cs2 to extend still work on bang every single time which is what I been doing midscreen. Or I can just do 5b>6a>4b>dash>5cc. The normal combos that you do on other characters involving 5b>6a>236+a do not work on bang midscreen, and they only work off him on great starters in the corner. Edit: for some reason today they are working but I swear that combo use to hit him very oddly but for some reason it is actually working off him on 6a counter hits.
  4. thanks fellow players comboing this character who already is super strong in this match-up has not been kool, Also mid screen im simply doing cse combos on him because they still work on him but are there other combos people suggest midscreen off 6a counter or frog starter?
  5. I'm sure this is covered but what combos are people doing for bang? its so frustrating trying to combo him into a knock down in the corner
  6. I hope lambda/ v-13. Or even a new sprite for her comes in the game. I truly mean that and i have never played lambda-11. Mu-12 honestly doesnt need to be in, she a head swap, playstyle is very straight forward and uninteresting, has some un fair projectile capablities, and has visually the work astral of the entire cast. V-13 is an orginal. Every orginal should be carried off to the next version.
  7. they nerfed td so you cant use it as a blind mix-up.
  8. Smp is never possible with 2 5cc's
  9. im 100% sure that a changed I noticed with rachel being able to special cancel her airthrow immediately is a new one for cp. She cannot special cancel right away at all in extend or any other version.
  10. http://www.youtube.com/watch?v=BUGLWGH7VPI Not sure if this posted, buts its a pre-release 100 minute tournament.
  11. Hit stop has been reduced greatly with every single character.
  12. Again, I said from those videos. And I am well aware of the videos emphasize on flash and supers for the kill then actually matches from top players. The only thing demonstrated was blockstrings and a beam in vastista video, when all the other characters atleast demonstrate something basic that could be used as a starting point to show possiblities of advanced game play. Ex: seth left right teleports with homing orb, carmine spinning blood wheel. I stated above its just an opinion without anything strong basis besides from what I saw collectively from those videos. SOMETHING A BIT INTERESTING: I took the time to look at the sprites images on the website for all the characters, and I noticed the most of the characters have asymmetrical(dont look the same on both sides if a line is drawn directly down the middle) designs which is something most 2d designs stray away from because you would have to redraw certain things when the characters are facing opposite directions. So i checked to see If they just let them look the same regardless of which side they faced. And they actually took the time to redraw the characters facing both directions. gordeau, hilde, and whomever have hair designs that arent identical on both sides were re done when facind left or right. I think thats pretty awesome.
  13. J.2c being overhead has been confirmed yet has? And your right about she not being hit with hard nerfs, but in general any more nerfs would render us closer and closer to wheel chair status again. Currently rachel is very very balanced, there just many other unbalanced properties to other characters which need addressing(like adding landing recovery to other aerial special moves, making all projectile like move disappear when said character is attack ex litchi and mu-12.)
  14. Is there an extensive change list for litchi? I checked the litchi sub forums and there was nothing listed in relations to BBCP.
  15. How did you get that prediction? Most of those changes were nerfs, right now in extend she is her closest to cs1, heck some of the same combos are doing more damage in cs1 then they are in extend. Theres nothing im my opinion giving her a decent boost in offense or defense from those changes. I think cs2 will always probabdly be her closes to ct.
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