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during pressure only cat chair when your opponent is being sloopy. predictable cat chait is just going to end the round versus all the characters execpt arakune. its incredibly important to try and j.c your opponents recovery after you have landed from air comboing them. many time players will try and hit rachel while recoverying and its a free way for them to get damage off you. J.c whenever there airborn. Also its important to super jump combo because its brings them higher up, giving you more time to react and make a move before there feet touched the ground. Remember wind mix-ups. playing with the wind making it shoot downward 2d, You can create additional blockstrings after jumping your jump will automatically be cut in half due to thw wind alsting a while after one usage.