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slorp

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  1. mid screen: towards corner: both - neither seems to give an advantage over the other, for me.
  2. Heh, no, I assure you it's definitely my lack of talent. I can get the one I posted to come out about once every twelve attempts; I find it a bit easier to do it midscreen rather than in the corner. I'm just having a lot of trouble pinning down what it is I was doing wrong. I was hoping it would be something obvious that would be easy to correct, but it seems most likely that it's my inability to time it correctly, so I guess I'll just have to work harder. Also, I couldn't get the combo you posted above to work on Ky, after the j.ksHS I was too far below Ky, I could only just connect with the second j.k before falling. Thanks anyway.
  3. Thanks for the info. I don't actually know anyone else in my area who plays Guilty Gear, so I'm not trying to learn these from a tactical point of view, I'm just interested in learning some fun and flashy combos with whoever, which GG seems to be filled with, and also learning the nuances of the combo system. It's one of the more complex systems I've seen in a fighting game. I'll give a Jam a shot today; thanks again.
  4. Ky. I had assumed timing was my problem but I wanted to check there wasn't something fundamental I was missing out on that was causing me to suck. Looks like it's just lack of talent. Could you recommend the easiest character to perform air combos with? I only used Millia because I find her one of the most fun characters to play with in general. Also, could someone explain why the combos are so situational/character specific? What exactly about the characters change to effect the combos? Hitbox size? Rate of fall? Since that combo of Millia's I listed above was fairly basic I had assumed it would work in the same way on every character. Either way, thanks for the help so far all.
  5. chains, buffering and cancels: yep, familiar with and regularly use in both GG and SF. as i said, I'm fairly decent with ground based combos in GG, I just can't seem to get the hang of the aircombos despite some fairly long sessions in training mode drilling that one millia combo over and over. i've also tried the B&B aircombos for other characters found in these forums, same results.
  6. Hey all, I'm somewhat new to GG and I'm having a lot of trouble performing extensive air combos. for instance, with Millia I've been trying to do this basic combo: 6S, 2HS, JumpCancel, j.K, j.D, AirDash, j.K, j.D, AirDash, j.D (apologies if the notation is wrong) however most of the time when I do the second K (after the first airdash), the opponent recovers. very occasionally I am able to get all the hits in but I can't figure out what it is I'm doing different. sometimes I can't even get the first jD to connect. is there anything basic about this sort of thing I may be missing, or some good information I can read that explains the combo system to new comers? I can do most ground combos, ones involvng RC etc., but something about the air combos makes me look like I've never played a fighting game in my life. bit of background: primarily a SF player (2/A/3/4), with my most experience being in SSF2T. GG ver: GGAC+. Thanks.
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