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Davo87

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Everything posted by Davo87

  1. Ring cloud's hitbox looks very good. With good positioning it can tag a pressuring opponent at the tip of barrier blocking and against low iad height. Homing cloud seems to buildup a bit slower or it has a tiny tiny hitbox. Ring cloud along with safe block strings to bait EA or counter assault attempts seems strong. You get half the charge if you bait their EA at point blank. Im just curious what optimized combos/strings will keep the charge longer. Also: https://www.youtube.com/watch?v=3U6Z4Xiy0j4#t=11m00s OD > gets AF > Guardcrush > Dbug > pinwheel > AF+EA > 4.1Kdmg So the main tradeoff is unburstable damage at the expense of 50% curse meter (due to the EA long animation), loss of building more meter and corner oki. It leaves time for one more release of CD bugs. Was it worth the EA as Arakune can deal roughly 3.8K with bugs alone? Vs Ragna Vs Mu-12 Vs Carl Vs Izayoi Vs Naoto Vs Nu-13 Vs Tager Vs Kagura Vs Celica 720p Vs Amane 720p
  2. P Reject A move that will auto-active if the opponent is near Arakune during the pre-warp motion. Else its your usual P teleports. Ground ver window looks big. Link Also Recursing.
  3. Removal of SMP sure does wonders. jB into full curse jA hitconfirms Stream matches vs Bang, Taokaka, Makoto, Naoto and Valk
  4. Davo87

    Vs Chipp

    How to deal with Alpha Blade or jD? Occasionally a lucky TaskB/airTaskB lands me a trade. If I ever get a Task C that can force a block, thats where most of the meter is spent to summon a DV C and resummon a new C seal safely. When the DV C touches Chipp, I try to get behind him with airdash FDC to mixup crossup and low and push him back to C seal. Other than that, I get tagged just for trying to get in with iad. If Alpha blade ever passes underneath me I can react with airback dash, but the problem is bedman is backwards and there is an Alpha Blade followup. Far hit 5H>TaskB drops. I just do 5H>2D. I dont like using tension to dead angle. I rather gamble Helios to hit if he does teleport. But it looks stupid to die with red tension.
  5. hello with regard to this combo from: http://blazblue.byethost13.com/bbcs/characters/litchi/bbcs_litchi_combo.html 3C > 41236D[m],C > 623D > 236B > 63214A > A > B > 2C > jc > JBC > land > 2B > 2C > jc > JB > jc > JBCB > 236B > 236C [4346] 3C > 41236D[m],C > 623D > 236B > 63214A > A > B > 6C > C > jc > JBC > land > C > 2C > jc > JB > jc > JBCB > 236B > 236C [4606] I dont get jc>jBC. jc slams the opponent down at that height and period. Unless I miss something. :S Has someone recently seen a vid which shows this part working? -Thx And thankyou for the reply previously aswell!
  6. Wasnt her airthrow nerfed as stated from the CS frame data thread? Hi everyone, this is my first post in this forum. Got some noob questions: Ive seen Shounen do 6B[m] or 6C[m]> ItsuuA. I can do 6B[m]>Itsuu by jc then itsuu. But then I have no idea of getting 6C[m]>Itsuu. Any ideas? Thx
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