Also you'll know if you're fighting a good TG or a bad one.if the TG decides to jump in the air just grab him before he does 2c. Don't ever jump in on TG unless you know they can't handle a jump in. The best way to handle a TG player is to lame him out. He has to approach you you and his approach options are very minimal. A good TG player just walks forward or jumps in the air, but jumping is risky for him so walking forwar is his best option.If he sledges that's a super bad idea for him and you can punish that mistake with a 5b. 2d just jump over and punish it.TG can't full comit to anything or else it's suicide. So the whole match is just to lame TG out while waiting for his mistake. Also i would throw in a few 5b's just to see how he'll react to it. Also if he backdashes the 5b you can OS that with a 5cc and he gets hit for free damage.