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Everything posted by Akira-Shiro
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Obviously your the one who does not understand, An im not to sure when you THINK i said noel was shitty. But noel is an amazing character, however i do not think that the noel players were good. An i also never said his mixup is bad carl has the best mixup in the game. I never said he didnt, i said him as a character was shity. I think it is you who needs to go back a re-read the post my friend because obviously your eyes have selective reading, because your putting words in my mouth.. also Lol stay salty
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Also everything iv said so far is tru,, what do you think the purpose of us get that new fuaco. It was so our stuff would be more legit, on KD people always did fuaco viv-A this would work if they neutral tech,, but since fuaco has a crap long startup & carl likes to scream the name of the attack he is doing before he does it. People would just wait till carl made ada attack and react accordingly. Now however they are forced to neutral tech, if we do fuaco we still have the ability to hitconferm it into good dmg and if you do not neutral delay your neutral tech it will happen again. This in tern keeps people from trying to run away, Arks is making us more into a legit character, an i like it. Btier or not if we are a legit character im ok with it. [Edit] Almost forot, iv taught people how to safe mash there way out of all of carls stuff. So i guess ill teach you to. First off screw carl, ignore his ass compleately. Just block low, because his OH is sum shit anyway. I do not mean literally cause his OH is still a Oh regardless of how crappy he is. While blocking carl always keep your earls & eyes pealed on Ada. If she is about to do her OH look at carl. Because you know he is about to do a low(common since) If he did something like 2a 5a 2a 5a 5b (Pause) 2D just jump. Because of the pause carl cannot activate the gattling ability & he is forced to wait for the recovery to be finished. Before he does a low, this is when you jump. If he is hitting you & ada is still bringing her fist down, you can Dp/DD/Jump this because when carl does this form of UB he needs to delay his 6B during that delay you jump. Or hit him with a DD/Dp. Now for the UB you just said, iv taught my friends if carl does vivace while ada is in the startup of any move... ,ash the fuck out of grab. For in this situation carl is using vivace. Regarless of the distance he will ALWAYS come closer to you, and Vivace he can be grabed out of which will give you free damage & stop ada simultaneously. If you follow those rules you cannot be hit by any crossup or UB setup.
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Just so you know buppa trolls and plays under the tag R1 when playing noel,, and that couldnt have been R1 he doent play that shitty,unless he needs to brush up his skills. An everything i have said up untill now is if you play carl without the UB reset (CSE). An if you think you can do and overhead and be safe your wrong, Carls OH is neutral on block which means every character in the game can 2a him on IB. LMAO insorry what character are you playing carl cannot swich between highs & lows while in hitstun. First off our moves dont ever have enough hit stun to do what your saying, ada is the only one with a actual OH, ours is the slowest OH in the game an its also neutral on block & at the same time it cannot be gatteled into another move intruth if you IB our OH & grab we cannot stop you. I mean yea you can jump.. but thats not stopping you it will still happen. An after the OH you just used while they were in hitstun from and Ada attack. You are 100% open to pressure, ada is still in recovery & right now ur -3... sound like a shit OH to me. So we are back to Ada lol Her OH is even slower then yours so we gotta make sure we do a low while they are about to block her OH.. lol then they enemy says fuck both of you & jumps oh shit they can do that cant they. So please tell me what godlike blockstrings are you doing where you seem to be able to do a OH mid blocktring & you are not -3 from doing your manual OH lol please id like to kno
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No i do not, no other character in the cast is in there respective tier because of how godlike there mixup is. They are all good because of how there characters are played. Makoto S tier not because of her damage, cause her midscreen damage was @ss. She was high tier because she was solid, she had her Parry which was godlike and could stop majority of the full proof things in this game IE litchi's corner oki Daisharin. He range was decent & her hitbox alowed her to fall out of alot of universay combos. Not only that she had her amazing frame traps. Hazama eveything he did was safe, anything he could possible come up with was almost always guaranteed to be 100% safe. No character had the ability to punish him, and off of that 100% safe BS he was able to get massive damage on any hitconferm with 50 heat. That is a very powerfull tool, not only that but locking him down is impossible, zoning him is impossible, out spacing him is impossible YOU WILL ALWAYS LOSE. Noel her pressure is amazing her 3c made sure of it. She was right up there with makoto in terms of frame traps, and her ability to hitconferm into massive damage was almost as godlike as hazamas the only difference was that she did not require heat to do so. Her ability to stop people from zoning her is also a very powerfull tool. Sure she cannot zone you back, but she cannot be zoned either. An if you were to ever get hit by her anti zoning tool you, thanks to her running speed by the time you tech she will be up in your face. Now i have no intention of going over the reason for every character. Carl is easy to zone & space, in fact that is the way people are advised to play him (Just like taget) because it is hard for him to stop you. It takes alot of ada meter for carl to catch a person. An at the same time you are putting your neck out on the line trying to catch someone so if they have a tool that goes pass ada (Jins 2D, Noels 236a/b/c, or Lambdas 4D) you will be the one taking damage while trying to catch someone. An even if you dont take damage you still come out short because adas hp is low from trying to catch them. We dont have good aerial hitconferm, we got jc.... unless ada is behind the enemy when you hit them we have no hitconferm. "However on wakeup we can cross them up" GIMMICK!!!!!! "Well when we finally get them blocking we can do a UB setup" GIMMICK "Well if they start pressuring us we can always couterassault"... oh wait we better not be barrier guarding because if we are our CA will whiff CAUSE WE GOT THE CRAPPYEST ONE IN THE GAME!!!!!!!! "Well if we IB we can always DD out".. TO BAD WE AINT GOT INV!!!!!!!!!!!!!! "Well wat about our ablility to lock people down" Sure to bad WE AINT GOT MIXUP WHILE WE DOING IT!!!!!!!!!!!!!Now if there is anything i missed please let me know now >=/ so i can shoot that down too.
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http://www.youtube.com/watch?v=rg9yTgft0aU&feature=mfu_in_order&list=UL#t=8m34s Relus:He was free as hell to carls IAD J2c,, and lost the fight because of it. He played correctly vs carls wake up options. He also failed to bait that obvious burst when he got a fatal. He also wasnt capitalizing on his hitconferms. In truth i dont think he is Monstrous player http://www.youtube.com/watch?v=xX_pC1t7zp0&feature=bf_next&list=ULSyE0oBZKZKM&lf=mfu_in_order Tager: He played his defensive options correctly, IB to get heat then CA when given the opprotunity. He failed however to block alot of IAD faint 2a which ultimately cost him the round.. Also he didnt use a single grab setup which leads me to believe him as a tager player is lacking in offensive skill by alot. Because i could have setup for alot of tager things, the option was there. He failed to take advantage of the only thing tager is good at gimmicks that take 4k. I wouldnt consider him monstrous either. http://www.youtube.com/watch?v=IdAH6MoL7SA&feature=bf_next&list=ULxX_pC1t7zp0&lf=mfu_in_order#t=7m36s Blue Noel: He was free as hell,, no if ands or buts about it. I havnt been focusing to much on noel in CSE but in CS2 noel COULD mash 2D in the middle of carls combos and actually make carl whiff if you were to attack. The only way to bait it would be with Ada, but this is CSE and im 100% sure they must have changed the inv properties around on her drives. But even still he mashed D to much, he did however have a very good zonning skill. He failed because of his lack in blocking he obviously isnt anywhere near Monstrous. http://www.youtube.com/watch?v=8I-hIlJ78-0&feature=bf_next&list=ULIdAH6MoL7SA&lf=mfu_in_order#t=2m26s Purple Noel: He was actually the best out of the 4, he was able to effectively hitconferm to optimize his dmg. However he does what i do,, he tried to rtsd to hard vs carl. And he paid the price for it, he also did JD one to many times. Im not sure wats with the noel players today but im assuming mashing D vs carl is no longer legit... even tho it should have never been legit. Unfortunately this did nothing but further prove my point that people respect carl to much, when you are wedged in between carl & Ada. He only has 2 options, Lock you down with air tight blockstrings, or setuo for mixup. In no way shape of form can he do both except for his 3D/JB reset,, which is no longer an option of any hitconferm. Carl was also only Atier because of his 3D/JB reset... so without it how is he gonna still be A. Like seriously think about it, our reset was godlike. It was 100% safe, it could be done off almost any hitconferm. The game could be decided off of one hit by carl, yet we only made A tier... hmm well that must mean out side of the reset we are shit tier.. Cause guess what, we are =/ Its hard to believe of except but it is the truth,, with the few buffs they are giving us. It is getting us 1 step closer to a being a solid character. So i am still very excited for CSE carl, i just dont want yall to be surprised when we are B tier. Cause last i checked gimmicks arnt legit, if they were tager would be A tier.
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Im the one who is editing this thread,,, and if you noticed i removed the part that says Ada takes less damage from enemy attacks after further inspection i noticed she takes the same amount of damage from enemy attacks. Her attacks however do take less energy. Also it is impossible to actually "Lock" someone down & use mixup. Now please do keep in mind that carl only has 1 Safe UB setup, that would be his 3D/JB reset. EVERY & i mean EVERY other UB setup you can get out of by either mashing, holding 7 8 or 9, and or using a Dp/DD at the right time. It is impossible to lock someone down & use a UB reset unless your using the 3D/JB now please do keep in mind that this specific UB reset was removed....well it being loopable was removed. And it still cost 1/3 of adas meter to use it even once. This amount of meter consumption isnt worth the damage at all since her meter gaining & cooldown were both nerfed. Also keep in mind that i do play carl vs some of the best PSN players, SKD, Tempestdalia, SRZ, & lostsoul. I dont use the jb/3D reset at all. They have all found a way out of almost all of my resets/crossups. If you were to combine the knowledge they all posses it would be impossible & worthless to even think about using carl vs anyone of them. Like i said before, nothing in a fighting game is absolute, there will always be a way out. It may take a while to figure it out, but it is always possible to escape carls UB setups. It is impossible to say "Well in this fight, carl got 3 perfects.. so that means he is good"............. False he could still be ass, that specific person he was fighting might not have known all the different ways to escape. It means nothing to me for you to show me fights. On solid paper carl is ass, regardless of how gdlk he is vs the Japanese/American population. We rely on shinanegans ftw.
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lol or maybe they just had 0 intention of blocking
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Hmm take a look at this,, http://www.youtube.com/watch?v=v1cMHw8YkmM\ @ 6:00 you can see what i was talking about, litchi held 7 and escaped the 4D crossup @ 6:35 carl does volante jb jc all in a blockstring, then lands an does a forward dash. After the forward dash litchi did her CA im sure jC never had that much hitstun and she IB the jC and was still in hitstun ?.? i think ijc went up a level. Im assuming it makes it safer as a jumpin. No more IAD jc > Eat dp http://www.youtube.com/watch?v=EtJiNnttie0 @8:15 Lol my prayers have been answered.... CH Brio= 5k 0heat in the corner Im not sure if this is a P1 buff on Brio, a P2 buff on 2D or a P2 buff on j2c.... But the damage is most definitively coming from one of the 3 attacks... Cause 5k 0Heat is very new for this version of carl. were is Isuyaru when you need him >.<
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Uhh im not sure who you are fighting, but when im carl i use up 90% of adas Hp just trying to corner someone. By the time i actually get them adas hp is high enough for 1 6k combo before she dies... So i settle for 3k & keep her alive. So no its not 100% & with the addition of our UB reset gone it now truly becomes a problem. I have people holding 7 8 & 9 during my combos so when ever i do go for a reset they just jump out. It also forces me to use 8D alot to keep them from getting away. An now that will kill even more meter because of the added repetition cost, So im not understanding. All of our other UB setups are either mash vulnerable or 7 8 & 9 vulnerable how do you intend on doing this 'Godlike mixup you speak of.' Me as a carl player, i have never used any of his BS to win my fights. I learn it to see if there are holes in it,, once i realise there are none i refuse to use it. So i had to improvise since CT and iv been forced to 'learn carl' inside and out. I know for a fact that keeping someone locked down without a air UB 8D is impossible. Trying resets on someone who holds 7 8 or 9 is a waste, trying resets on someone who mashes is a waste. CARL IS ASS NOW,, this is something i have been forced to face since CT. All our normals have very crap hitboxes, our AA has been shit all the way up untillCS2 & our punish potential is hella low. Come on seriously how often do you see people hit carls 2C in an actual high skilled game. Because ill tell you now,, it doesnt happen. The only thing i look forward to now, is the new 22D & 66 cancel. They make us almost a legit character. With the new 22D 4D combos can be done from N-C-O position since the new 22D puts you in C-N-O and that means our average damage went up. Along with the new dash cancel which will give our crap normals just a little more range to punish people. I truly dont see carl being higher then B-tier in the next game.
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Well besides it being a setup for the UB reset that is... almost forgot about that.
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Well idk about that,, if you think about it. We still are on the short end of the stick with the few characters who cannot get good dmg of a air hitconferm. But the characters that dont at lease get good dmg in the corner from a good starter, and can surpass 6k dmg with 100 heat. We lack the same mid screen dmg everyone else has, we lack the same air hitconferm ability as everyone else, we also lack the same damage potential that the remainder of the cast has. So if we had a fatal (God forbide) we would actually still be quite normal. 4k Mid screen from fatal 0 heat & 5k corner with 0 heat. An we would be able to buff it up to 4k-6k midscreen 100heat & 5k-7k corner fatal 100 heat. What character cant get good damage from there fatal.... Oh carl thats right,, i forgot >.< thats just plain stupid. We also have to know our fatal is going to hit if not our combo will still be ass. All fatals hit conferm them self. Stop and think about ever characters fatal,, they all give a ridiculous amount of hit stun or stagger & all can be hit confermed into OP damage. So why is ours not only the hardes to hit, it doesnt gattling into ANY NORMAL, we cannot use it during combos, and it still gives crap damage. Come one sun,, get the fuck outta here. That is sum baby back bull shit, we the only character with a non realistic fatal in fact... im 100% sure if 2C were removed it would effect carls game play by 0% =/ the move isnt used at all nore is it worth the time. 3C is our best starter so why not make it our fatal. But whatever im not the one making the game v.v
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THATS WHAT WE ARE MISSING......... we dont have a fatal O.o
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I would have to disagree, sure carl is not a good character without the UB Dp safe/Mash safe/DD safe reset. I dont mean to be the bearer of bad news but we are playing a fighting game. Nothing in a fighting game is absolute, there will always be an option & there should always be an option no matter what the situation may be. Carl in CS2 defied that law, if you have 0 burst left its game over. Put your controller down & try again next round. No & i mean NO!!!! reset carl does should be Dp/Mash/DD safe all at once its ridiculous cause that means they have ZERO options. You say carl needed it but in truth he doesnt, seriously its not impossible to win without all of that. I kno this for a fact, when CS2 first came out i learned the UB reset. After a while I though to myself 'hmm am i seriously playing carl,,, or am i just using bullshit to get a win.' Truth is all of the people who relied on the UB reset will have a hard time playing EX. Sure we can still do it but its something we can only do once per 'catch' & even then we sacrifice alot of Adas Hp just to do a 3K safe reset. In all honesty if you want to think about it. Its no longer a point to doing it, we lose alot of Adas hp, to go along with the fact that she regains hp slower now. But the enemy isnt gonna stop to give us time to recover that lost Hp we still got to fight. So she will die alot more often for those who choose to use the UB reset. Carl is a crapy character without that reset... lets face it 0. However its not impossible to win because of who we play. We already over enough tricks and gimmicks that can be doen at the flick of our wrist. No one person could memories all of them and succesfully block all of them mid game. Learn how to use these tools, take advantage of every situation. That is our job as carl players, also if anyone hasnt noticed ada has reverted back to CT status. She takes almost no damage, her moves cost almost nothing. But the issue is that we are suppose to reset ourselves to victory. However if a person is smart enough to see the reset coming then they deserve to block it, because even if they do block it we still have the advantage.
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i mean theoretical fighting is nice but i do not think its possible,,, which is why anytime someone does do a 4D combo they use volante during the start to allow ada to get closer... it doesnt matter how u jump with carl the enemy will always be the same distance. Even still i see where ur coming from & iv also seen how far 2D knocks someone... and i dont think its possible without the volante included. Of course if u do do volante during the start ur cutting your damage sooo i guess its understandable.
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Lol good luck,, in CT unlimited hakumen vs carl was 10-0 if you aint learn the clap trap u aint wining.. also beginner mode carl is useless O.o its just some characters that cant do stuff with beginner mode carl being one of them nore does he have anything to spamm sadly enough.... except ada but hakumen kills ada meter
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SHHHHHHH!!!!!!!!!!!!!! >X/ u gotta leave that up to them to decided. depending on the situation they will need to edit any combo anyway they see fit. Leave the rest to the imagination,, dont just give it away.
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Its not 4D thats the issue, we cannot do a 4D combo from a 2D starter because 2D makes the enemy fly really far away to far for 4D to hit.
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Thas is because its a combo thread,,, not a rinse and repeat thread. I purposely left that part out.
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Im assuming that if you actually make contact with your CA IE if the enemy Gets hit, or blocks it you lose the primer,, but if your CA whiffs then u dont lose anything.
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No what we had said was that u cannot do the 4D combo from a 2D starter which is our most damaging combo outside of the corner.
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Both of the combo's i listed will work in cs2. If the combos didnt work in CS2 i wouldnt have to you to do them.Also im not understanding. In all actuality the only combo that wont work in cs2 is the volante combo because volante has same move proration now. So he hasnt changed at all since cs1 that and the 2D combo that use to be our bread and butter. Also im not understanding, if you kno the combos but cannot execute them properly then just continue to practice. The reason people complain about how carl was changed in cs2 is because our combos are limited to just a select few optimal ones,, im also not understanding something. What do you mean by "follow along" is it that you cannot read the the numbers in the the combo, because i find it hard to believe you cannot visualize the combo in your head. If you would like to highlight some combos you wish to try out and i will translate them for you.
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Lol unfortunately the only vids of carl up are those of him doing different setups to do the reset/loop. This is the best i can do for you, http://www.youtube.com/watch?v=do8ugEO6mSk http://www.youtube.com/watch?v=GaQCUJRMYcg @ 00:00 is and example of the 4D combo @ 00:53 shows the use of the 4D reset those are pretty much all the combos you will be doing besideds the volante combo... and that is part of carls challege mode. First finish challange mode then come back and take a look at the combo thread.
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Its because the jp value heat for carl as one of his only valuable defensive options,, which it is counter assault is carls only tru defensive option. Even tho it is very crappy. They would rather save the heat to get out of pressure then use it on a reset that you might drop and eat a attack from a mashing enemy.
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Not necessarily,, the p1 proration was worsened however im assuming the p2 value is still the same.. so it is more effective during combos,, however less effective as a starter.
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Nahh i wanted anything EX related to go in here,,, including conversations.. I have not seen anyone do a fully charged 6C so i dont kno,,, anything that is not up on the list of changes is unconfirmed.