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Everything posted by GreekAscendedDust
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[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
I think it would be safer for orginizational purposes that we can hold matchup specific/character videos discussion within the general discussion since uhm... we kinda have those. Lets just save the combos and bumper setups for combo discussion since getting to them and setting them up and combos from them are important for here. Everything else should be within general discussion just to look cleaner and nicer. I hope this isn't an inconvenience, but general discussions more for what we were doing here. Thank you. -
We have 5A staggers, staggers from 6A, like 5A > 6A > 2C/6B seems to be a good double low/low high thing to go for. Its relatively safe too. Don't forget that 2C is around -1 in 1.1. You also have like Jump cancel 5B J22A mixups as well as bumpers and all that. The link to the frame data is here: http://www.dustloop.com/wiki/index.php?title=Bang_Frame_Data_%28BBCP%29 These are just like basic suggestions that I have, but the frame data should help you a bit more.
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They come with more Style
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Hey look, CP2 FRKZ stuffs. https://www.youtube.com/watch?v=a31g5AqqEdY Based NEW ROUTES SON
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Don't forget you can do C Vslash or D Vslash into J2C and go into garudyne from there. with C garudyne in there, just remain under your opponent, and you will guarantee some safe knockdown. For Suku, you can also do something like 5AAAAA > J236B~B > J236D > J236B~B > Whoo (214124C/D) if its raw suku 5A. You can also do, as Heavy metal mixer said, do J2C into Whoo as well from the 5th hit of suku auto combo. If you have super good proration, managed to get into suku from J2C and have around 25 meter after entering suku, you can also do 236AB > J236B~Bx2 > J236D > J236B~Bx2 > Whoo and that should get you really good damage, unless the combo prorates too hard for you to actually finish it.
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GGXrd Sol Badguy CMV (BangBangBigBang) https://www.youtube.com/watch?v=4zEUEvcChG4 I did this thing. Have a good day.
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for P4A2 2.0, yes
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[P4AU] Sho Minazuki (Tsukiyomi) - Combo Thread
GreekAscendedDust replied to Djqubil's topic in Minazuki
Hi guys. Figured I should post up a challenge mode Solution, even if it may not be appropriate here. Shoutouts to Guymam, for he would totally do this: https://www.youtube.com/watch?v=S-cBQDuKqfs&feature=youtu.be And the Game's Solution in a high quality, even though there may be videos of it already: https://www.youtube.com/watch?v=sxpj1cr0QJE&feature=youtu.be Have a fun time <3 -
HEY GUYS, I MADE A THING! https://www.youtube.com/watch?v=aaS9McXDDpE&feature=youtu.be THIS IS HOW SHADOW YOSUKE DOOOOOOOO!! Now to get back to more important things like not writing a S.Yosuke writeup.... fuck...
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dash 5A, dash cancel shenanigans, go into 2B and glide. Thats alot of options right off the bat. If you mix it up with glide mixup openly, you will force the wrong response from the opponent to make all these things even better.
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You just mash A+B around 7 to 8 times. Just gotta really mash it.
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https://www.youtube.com/watch?v=MZD6Rvqsgxk This will quench your guy's thirsts for bang.... Ikegami is based god.
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I just saw the 6B loops. I am beyond impressed. This is beyond CS1 right now.
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Combo is still possible if you D suku. Its just that you won't be using it in neutral alot due to D suku's recovery.
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https://www.youtube.com/watch?feature=player_detailpage&v=WGjIiLDbuOQ#t=274 5D still staggers on CH. They made the best 5D
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I will get to work on the shadow combos when I have the time. Until then, we still have the unblockable which is universal. I SHALL WORK ON IT SOON!!!
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Its character specific. Mostly tall characters. I like to think of it like this: If Sho can jump loop a character, Yosuke can do IAD JAJBJA on them.
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Its CS2 5D but better and the freakin loketest LIIIIIEEEEEDDD!!! A nail combos still being in is great.
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https://www.youtube.com/watch?v=V6KSEsBHqnY&feature=youtu.be Dora vs N-O FT10 The absolute scariest display of Bang I have ever seen.
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Oh dear god, its Yosuke glide mixup all over again.
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They at least showed 1 bumper trick in the video. So we can at least meaty 2B into a cross up/non crossup command grab overhead setup. Pretty nice, I do say.
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Pretty much thats our new suku combo from C suku mid combo. Although you need to do J236B~B > J236D > J236B~B Because that will combo better. A Moonsault would hit the floor before anything could happen.
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GLide command changed from J2B~JAC to JAB~JAC. DO NOT HOLD 2 DURING THIS AT ANY TIME! The reason I say this is because Kunai's new Input is J2A/B. Hitting J2AB results in EX Kunai which will fuck with your glides. I know. It has happened to all us Yosukes.
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Oh. D suku got fucked so hard in 1.1 Your recovery is so long so you are unable to combo after it anymore. The console version is basically version 1.1 of the arcades so we need to search for the new current combos now.
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I think SB Suku has invuln and allows you faster recovery. And I think it would also help if I knew what kind of old Suku tech you were doing? I just wanna be absolutely sure.