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GreekAscendedDust

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Everything posted by GreekAscendedDust

  1. Double Posting, whatever FINALLY DONE THE GUIDE!! Tell me if I missed anything or got anything wrong. I want this to be the best guide :3
  2. Um, hi guys. I just noticed during some Xrd videos that Dragon install no longer goes away on hard knockdown. I assume they made it that way so that it will be less risky to use it in battle. I hope someone didn't already address this point, but I figured it should be brought up regardless :3
  3. So you kara cancel it? Thats gonna be a hard one to do. I just wanna know so I can do it all the time and freak people out.
  4. But still, I wonder how that actually works. I have no idea what the input for cancelling it is, so I can't really be too sure. If you can tell us, that would be nice :3
  5. Much love to everyone. Also, what was YOUR max damage from J623C RC? Will also be doing an FRKZ guide. Any info will be helpful and well appreciated <3
  6. Gonna have to stop ya there, good sir. It DOES work on the ground. Its just that the air version is just 3 frames after the superflash. Ground version is punishable as fuck due to being 10 frames, so you might be thinking it only works in the air because of it. Sorry for the invasion. Ground version can be mashed out of by your As and Bs or throws, because its slow as all hell. Air version is 3 frames. The only ways to beat it are as follows: A. OD B. DP or invincible move C. Any move with a hitbox on your person, and it has to be active DURING the superflash. Any of those options will beat the super clean. But best way to avoid it is to just stay grounded, wait until the superflash, and react with fast moves accordingly. Again, sorry for invading here, but I figured I should clear up a few misconceptions about Bang's TEN THOUSAND HURRICANE EXPLOSION command grab super. Thank you and have a great day
  7. You know, after rereading the patch notes and browsing through the forums a bit, I think that jumping attacks have been nerfed in terms of damage next patch.... I guess that means we need to fix your approach options next game
  8. Someonewhodied helped come up with this one. I just added the J4B loops HAVE FUN!! I need more confirms to FRKZ into.
  9. I knew I should have posted this when it was relevant.. oh well http://www.youtube.com/watch?v=mMzvL7gzA68 BBCP Bang Shishigami Combo Movie 【Hikari he no Bang】
  10. Which one is which though? That is the million dollar question ;3
  11. If I knew, I would tell ya. Its probably distance.
  12. Derikoo, you inspire me so much And here is a classic corner combo from the first few months of CP, remastered for you Iron Banger makes a cameo :3
  13. Don't forget we got 8K from a CH 5B. That J4B loop is the most optimal piece of work Japan has ever found... we need to keep this rolling.
  14. I think we can do, if 6B is going to groudn bounce like Unlimited Bang's Chipp overhead thingie, 3C fatal > 2B > 6B > 665B > 5C > 6A > 6C > dJD > whatever stuffs
  15. Now that I looked at the numbers, I HOPE TO GOD THIS IS ACCURATE, I think 2C might actually be even on block. Isn't that amazing?
  16. Double posting blah blah blah, greek gets banned Should we have an FRKZ guide in general? You know, to introduce new bangs to the wonderous skill that is his overdrive, AKA, one of the best OD's in the game...
  17. Respect that land. They gave us 8K from 5B and a new way to do the J4B combo.
  18. LAND OF NIPPON GAVE US THIS SECRET HOLY TECH http://www.nicovideo.jp/watch/sm22875700
  19. Best overdrive in the game, FRKZ is. I did a combo movie again. Enjoy, but now I must go. Enjoy <3
  20. Graviton somehow made the first hit of daifunka an airhit. I don't know how it happened, all I know is that your reaction was the most hilarious thing I heard all day
  21. Yeah, the hardest part is actually doing the 3 Dash after the J4B. I usually get either 6Dash or J2C from it. MUST GRIND TILL IT BECOMES THE BESTEST!
  22. Evidence that 2D seal is bullshit. Thank you.
  23. This may be incredibly off topic, but Bang in FRKZ and his 2D seal is bullshit. It can guardpoint unblockables.... Guardpoint. Unblockables. Unblockables. What the shit!
  24. Oh boy, everyone suuuuurrreeee loooves double posting. But, thinking about Bang's 6B change a little more, I remember Unlimited Bang's 236C > (236C) > 236B followup, you know, the 6B that ground bounces? I think they are gonna use that type of ground bounce for CP: EXTENDED CUT edition patch that we are having. I just wanted to actually input. Now Uhm... yeah. 6B groundbounce FRKZ combos...
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