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GreekAscendedDust

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Everything posted by GreekAscendedDust

  1. GGs Koori, those were some fun times GGs to anyone who entered my room. The BlazBang is a secret to everybody
  2. Hurray for you guys? Well, I'm gonna make the BlazBang room if anyone is interested
  3. Well, I prefer to guardpoint it, but yeah, i see the benefits. Tager be scared now XD
  4. We could already guardpoint sparkbolt. It really doesn't seem like a problem.
  5. I'mma post some Dora BS here. Here is lesson 1 http://www.youtube.com/watch?v=hyM4PTJMaSg&feature=player_detailpage#t=521s Lesson 2, 3C is OP http://www.youtube.com/watch?v=hyM4PTJMaSg&feature=player_detailpage#t=688s Lesson 3, corner combos http://www.youtube.com/watch?v=LfZCeNY2ET8&feature=player_detailpage#t=746s Lesson 4, it looks funny enough to put in http://www.youtube.com/watch?v=VXPkBWkF-ME&feature=player_detailpage#t=140s Lesson 5, Astral says no to crush triggers. Hey, at least it answers one of my questions. http://www.youtube.com/watch?v=VXPkBWkF-ME&feature=player_detailpage#t=538s
  6. Bang's standing average damage ranges from 2000 to 3000 midscreen. His crouching combo damage averaged at around 1500 to 2000. In the corner, his damage becomes around 3.5k to 4k, and in FRKZ, any touch leads to 5-7K combos ANYWHERE in CSE. But I don't know the CP numbers DX
  7. Azrael has so much style with that setup. So good
  8. At least we have people who just figure out Azrael's many intricacies and finding out these hilarious glitches. I guess playing Azrael will be a treat, then
  9. Naaahhh, I'm just saying how I just can't really see why this was in there in the first place. Its that it seems just so weird when you think about it. Sorry for the confusion. EDIT: What I tried to say was, "What happened at that segment was just incredibly surprising for me" It might not have come out in the way I intended DX
  10. Yup.... I quit. I quit this game. That is just indescribable how dumb it is
  11. I feel like we somehow got lost by walking straight...
  12. Hakumen's just changed completely, but this ain't our hakubro boards, soooo....... yeahhhhh
  13. I think Bang became the Ragna of CP now, because if all the force stagger, damage from 5B and being overall dumb.
  14. Yeah, but I can't do it going left. CP will be fun, I can already tell. I just say j4C out of habit
  15. I think after seeing this combo video, that I have my list of BnBs now... Now I gotta work on my IAD j4C stuff since i'm a bit crippled at it at the moment
  16. All of my love
  17. 3C has now brought more shenanigans than we ever needed. So much we can do with it
  18. Comboing from a 3C largely depends on how it was landed. If it was a fatal, just combo into (2B>6B)x4, but if its a regular hit, a 2A pick up would suffice. http://www.youtube.com/watch?v=FBX_JBAhLp4&feature=player_detailpage#t=416s A NAIL confirms are hilarious
  19. Yes, yes head invincibility
  20. Well, in FRKZ, it is not really the best of moves to use anyways. We could easily rack up the damage off of a 5B or a JC in that regard, but outside of FRKZ 3C will be fantastic
  21. Truly, the move of the century. But seriously, 3C just became even more viable because of the invincibility
  22. Bangs 3C brought us here
  23. Its not a Narukami 2B. And we at least get SOME damage off an anti-air
  24. I'm just gonna smile and nod at that. Also, did anyone else use Bangs 5D as an anti air, because that wouldn't seem viable in CP anymore
  25. Well, dammit, but at least we FINALLY get an anti air after like 4 games
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