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fohstick

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  1. follow-up means what ever comes after. i was too lazy to write the rest of the combo, so i just used the short-hand term 623D RC > j.6D~D > 2C > 4D~A > 4D~D > j.214B# dash 3C > jayoku > dash 214D~C > 5C > 2C > 4D~A > 4D~D > j.214B#
  2. you basically have to dash at the right moment, similar to how you have to time the 214D~C after a jayoku houtenjin. just keep practicing it in training mode Neutral Throw > delayed (optional) 6D~D > j.B > j.C > jump cancel > j.214B# or Back Throw > 5D~D > smash j.C while in the air > land > 5C (2 hits) > delayed 4D~A > 4D~D > j.214B# dont bother with that combo at all. you are better off replacing the 623D > 632146C with a 623D RC > j.6D~D > follow-up, dash 3C > jayoku > follow-up, or 623D RC > dash 214D~C > 5C > 2C > follow-up the only way to get the 6D~A x 3 part is to just keep on practicing. you have to work on your spacing and timing. i recommend watching some hazama videos for help on this.
  3. jesus christ
  4. make sure you are doing 2C as fast as possible. to do this, i would hold 2 as the j.Cx5 is about to finish, and continue mashing on C as i land (while holding 2) to release the 2C immediately.
  5. try it out on tager first. for me, taokaka is the hardest to pull this combo off. delay your 623D for like 0.5-1.0 second, which should be stated in the combo. this will allow the opponent to be released from the 4D~A hitstun, raising them higher so you can have more time to connect the j.6D~D. if you're having problems connecting the delayed 623D, give yourself some space before 5C at the beginning
  6. 214D~B (CH or FC) > backward jump j.6D~D > 2C > 4D~A > 4D~A > delayed 623D > backward jump j.6D~D > 4D~A > 4D~D > j.214B# Damage: 3078 (CH) or 4254 (FC) here's another j.6D~D combo. character specific though (only tried it on tager). it works very easily
  7. 236236B > adjust 214D~C > 5C > 2C > 6D~A > 4D~A > delayed 623D > jump forward j.6D~D > 2C > 4D~A > 4D~D > j.214B# (character specific) just a new variation. i think it will work
  8. j.214B overhead + bounce w/o CH would be cool
  9. http://img.imgcake.com/fohstick/1285521281505ty.png
  10. i don't know if it has been posted, but does anyone have the link to that mikeZ video involving two sparkball > astral heat in a row?
  11. i like the straight launch, especially when it's a CH. the opponent just slides their face into the ground
  12. i have the same one, too. too bad the contrast ratio is pretty low
  13. ill just probably skip 5B all together and go straight to 3C > combo followup if the 5B nerf is really that bad overall, these nerfs for hazama aren't too bad
  14. Hazama: 5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo. what does that mean?
  15. try doing 66 4C
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