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eLPointe

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About eLPointe

  • Birthday 05/03/1985

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  • Location
    Ontario, Canada
  • PSN
    eL-Pointe
  1. off of 6D I prefer to go into D.6c personally, leads to more damage. This combo I use pretty often and works on everyone is: 6d>D.6C>D.2d>(D.6a)>D.5b>236A>66~5B>5C>sj.5C>j.5d>D.2d>D.6b>22C>66~6c>6b>22b (3.5K/25H) You can replace the bracketed D.6a with D.5c on some characters for about 200 more damage and 1 or 2 more heat. As for a CT combo I have used: 5b(crouched opponent)>5c>3c>22C>66~5b>5c>sj.c>j.5d>CT>6C>6b>6D>D.5b>D.5c>D.5b>D.5c>236D (4.4K) with alot of success.
  2. the best starter for the combo is 5c(counter)>214a>5b>5c>sj.c>j.d>D.6c... I can't figure out how to implement the new crush trigger into her drive strings, so far it's a great tool while pressuring to throw out there for some free damage but to extend combos...I have nothing yet.
  3. Has anyone been able to figure out the new mission 30 for Noel in CP 1.1, you have to score an 8k combo. So far, the best I can manage is 7,850. With not being able to do double Fenrir, it's pretty tough.
  4. This match seems extremely one sided, Hakumen can simply 5a any aerial approach making it hard to pressure and giving him some damage, his damage output is also quite insane. 4D works on his 6B of course, and throwing in a random 214a for some decent damage can counter him trying to counter high. Play aggressive, roll the dice, and use our OKI wisely and efficiently is the best way to play against Hakumen. I feel this match up is in Hakumen's favor.
  5. here is another good little combo off a crouched opponent: 2A>5B>2C(2)>5C>3C>22C>66~2A>6C>6B>6D>d.6B>d.5C>d.6B>236D (2.8K/20) 2A>5B>2C(2)>5C>3C>22C>66~2A>6C>6B>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (3.5K) 2A>5B>2C(2)>5C>3C>22C>66~2A>6C>6B>OD>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (3.9K) Works anywhere
  6. also a quick question about the 22B oki setup. Do you tend to do it even if you are mid. screen or do you go into bloom trigger? Here are some good throw combos, which do BT at the end: BC(throw)>214A>5B>5c>sj.C>j.D>d.6A>d. 6B>d. 5C>d. 6B>236D (3.6K/26) 4.3K /w Fenrir 214A>5B/2B>5C>sj.5C>j.D>d.6C>d.2D>d.6B>22C>66~6C>6B>4D>d.2D>d.6A>d.6B>d.5C>236D (4.3K/30) 5K /w Fenrir 214A>5B/2B>5C>sj.5C>j.D>d.6C>d.2D>d.6B>22C>66~6C>6B>OD>4D>d.2D>d.6A>d.6B>d.5C>Fenrir (5.4K) Also another good one off 6A, works anywhere on the screen: 6A>sj.5C>j.5D>(d.6B)>d.6C>d.2D>d.6B>22B>66~6C>6B>4D>d.2D>d.6A>d.6B>d.5C>236D (3.1K/22) 4.1K /w Fenrir
  7. Don't know if this has already been posted: Crouching Opponent 5B>5C>3C>22C>66~5B>5C>sj.5C>j.5d>d.5C>22B>66~2B/2A>6C>6B>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (4.9K) 5B>5C>3C>22C>66~5B>5C>sj.5C>j.5d>d.5C>22B>66~2B/2A>6C>6B>OD>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (5K) It's a bit tricky, but pretty easy to do if you catch your opponent crouched with a 5B, I don't think doing OD on this one worth it but nonetheless it can be done.
  8. I want to say thanks to Luna, Alpha and Litherain for all the hard they have done compiling combos and strategies with in the forum for Noel. I haven't had much time to contribute as of late and I just want you guys to know I appreciate it!
  9. This seems to me as a very one sided match up, Litchi just has everything she need to keep us at bay and off of her. Expect to block a lot in this match up. I have found that on occasion you can use 4D to relieve some pressure. and be cautious when going air to air against her. it seems wiser to just stay grounded.
  10. this match up I consider to be pretty even, Kagura can easily cover a lot of ground and punish noel if she gets drive hungry, his DP is also extremely good and can be combo'd off of, however Noel has 4D to help punish a lot of his moves and can also bait out the DP for a nice 5k combo off of CH 5C. Believe it or not I have found that simply doing 3C when Kagura is trying to do his Dive in move (don't know what buttons it is) is very effective as Noel will go underneath his sword and punish leading into around 3.5K of damage. Air to air they seem pretty equal as well, and 6A is as always your friend for air dashes in.
  11. Even still, with jump cancelling it doesn't seem like you can keep a combo going off it. Maybe in the corner, it's good to know though, you can keep some good pressure strings going from using it and cancelling into a j.5B.
  12. From what I can tell, 5C freezes Yu in place you can't dash or do any movement while it's out only cancel into other special moves. Example 2C or 214A/B. In that particular case, there is a small delay after 214C and 5A.
  13. Using 5D for Oki, once it hits this combo is pretty legit. Came up with it after messing around with Yu today. 5D(OKI)>214A>5D>5AA>2B>5B>5C>214D>236236C (4235/req. 50SP) - 4614 Dam. with Cross Slash (214214D).
  14. found this nice video of BnB combos and setups for Chie on YouTube check it out:
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