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Wrathos

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Everything posted by Wrathos

  1. As always bang's IB 5a stuffs a lot of things... and bang's insane Oki game doesn't help valk any. I'd say either 5.5:4.5 or 6:4 in bang's favor.
  2. @Tempest Dahlia - Ah, that's what you meant. When you mentioned CT rachel it just seemed to conjure up the rushdown image. with that said... overhead mixups up the whazoo is cool and all but I wish they gave him a reversal of somekind other than his AH... Since they're going to nerf is damage output anyways surely valkenhayn could use a good reversal? >.> super hating bang oki games right now...
  3. Not to bring you down from Valk's rushdown high (I know how it feels), you haven't played against a bang or anyone with 5a have you? Valk's blockstrings are ridiculously easy to IB and bang's 5a is gdlk in this aspect to punish/poke valkenhayn out of his blockstring/combos. And you know how it goes against bang when you don't have any reversals. In short, I feel that valk is too fragile to be playing super aggressively, especially against the likes of tager (ib 720/360), and S-tiers. You gotta play smart.
  4. on landing for sure, since you have no recovery frames I believe. I'm not sure about in the air though.
  5. reporting in late, but PSN: SecondFlight
  6. So pretty much: IB her unsafe blockstring, bait her DP and punish the hell out of her - and watch the f*** out when she has meter. And watch out for corner combos and 2C her asteroid vision. sounds like just another day in life of tager
  7. So I'm not sure it's been mentioned, but what exactly can I do against her block string other than well, block? I find it supremely frustrating that I just kind of have to sit there and watch her endless blockstring and hope for an IB 360 A or find a way to get 5a poke in or something. If there is a better way to approach this problem, I am all ears.
  8. how did that haku tech out of mizuchi?! the combo started off the same as arakune with 623C...
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