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thecapsaicinkid

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  1. Thanks. I guess when I say knocked down I mean hit into a falling animation. When you say some moves allow you to be OTG'd, do you mean that I can't tech at all and am put in a full knockdown state where my opponent can pick me up off the floor? Also, what difference does the input button make to my wakeup?
  2. I'm still on CT (Damn you UK!) but I'm sure this area hasn't changed in CS. So, I'm knocked down by my opponent and I have to go through x frames of untechable time (i.e the 'UT' value in the frame data) before I can air tech, right? How does this untechable time influence if I can 'bounce' tech (i.e teching the second I hit the floor and avoiding a full vulnerable knockdown state)? Some times it seems I can't air tech but can hit a button and 'bounce' tech the second I hit the floor. Other times I can't do either and go into a full knockdown state where I'm vulnerable to being OTG'd (sweeps and hard knock downs) My second question, would I be correct in saying I have 5 different ways of waking up from a 'full' knockdown (my naming probably doesn't match what the game calls them) 1. Roll away (+:abt:/:bbt:/:cbt:) 2. Roll toward (+:abt:/:bbt:/:cbt:) 3. Neutral rise (:abt:/:bbt:/:cbt:, most guides list this as +:abt:/:bbt:/:cbt:??) 4. Slow rise (+:abt:/:bbt:/:cbt:) 5. Auto (no input, cpu stands you up, probably never want to do this) Thanks
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