I'm still on CT (Damn you UK!) but I'm sure this area hasn't changed in CS.
So, I'm knocked down by my opponent and I have to go through x frames of untechable time (i.e the 'UT' value in the frame data) before I can air tech, right? How does this untechable time influence if I can 'bounce' tech (i.e teching the second I hit the floor and avoiding a full vulnerable knockdown state)?
Some times it seems I can't air tech but can hit a button and 'bounce' tech the second I hit the floor. Other times I can't do either and go into a full knockdown state where I'm vulnerable to being OTG'd (sweeps and hard knock downs)
My second question, would I be correct in saying I have 5 different ways of waking up from a 'full' knockdown (my naming probably doesn't match what the game calls them)
1. Roll away (+:abt:/:bbt:/:cbt:)
2. Roll toward (+:abt:/:bbt:/:cbt:)
3. Neutral rise (:abt:/:bbt:/:cbt:, most guides list this as +:abt:/:bbt:/:cbt:??)
4. Slow rise (+:abt:/:bbt:/:cbt:)
5. Auto (no input, cpu stands you up, probably never want to do this)
Thanks