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MetalMaelstrom

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About MetalMaelstrom

  • Birthday 04/01/1993

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  • Location
    Austin, TX
  • PSN
    I_Palindrome_I

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  1. CS Haz is more or less CP Haz, but with meter gain from doing one midscreen BnB off of any hit.
  2. I don't think you mean "complex" so much as "overwhelming" but I do agree with your preference. I think listing combos based off the normal you start with is just tedious. Especially when it's pretty much the exact same combo just with a different starter or an extra normal, I feel like it just becomes a waste of space. In order to streamline things, I usually just say where on the screen the combo starts, list the conditions (such as crouching, AA, CH, proximity, etc.), and group by the type of starter (normal, special, throw) and how much meter it uses. I guess in Azrael's case, I would also group by which weak point it uses (I wouldn't do by which one it applies, because unless you're ending with BHS, it's safe to assume you're applying weak-points somewhere in the combo). To further streamline things, only include optimal stuff and one or two sub-optimal options for easier execution. Listing hit-confirm routes is also sometimes necessary, but I don't think Azrael really needs it because of lol 2C and rekkas. Of course, right now all we have to go on is match videos and a sparse amount of combo/tutorial vids. I doubt the combo thread of any character won't be perfected until the game releases on consoles where this kind of stuff is more easily tested.
  3. Yeah, I guess I won't be coming to Dallas this weekend. No one has offered me shelter and I'm also mega broke, so I wouldn't be able to pay for food or gas money. I guess it can't be helped...
  4. I already have it uploaded to my YT channel: http://www.youtube.com/watch?v=bUDJUzDTr_w
  5. So you're moving a week from now?
  6. You probably wouldn't need to even do the IAD's. Do you realize how far just the 3C > 22C and Rekkas will carry? If you were starting with your back to the corner then maybe the second IAD would be necessary, but that would be really situational.
  7. For 6C, I would imagine so, since it moves him forward anyway and it doesn't have that much landing recovery. With 5C, it could be distance/character dependent. If you FC 5C from max range, it might not connect.
  8. Probably because he's going to be the typical character that 13-year-old chuunis go after like Ragna and Hazama. "Kakkoi" characters tend to be like that. Oh yeah, and those same people will probably use the netplay black color.
  9. You can come pick it up anytime, I'll be here all day.
  10. Yeah, and we played a bunch of games at dankeytan's house, and none of those games were blazblue.
  11. Oh damn. I'll look for it right now since I just got home. EDIT: yeah it fell under the couch cushions. I'll keep it in my room until you can come get it.
  12. Hey, uhh, I'm thinking of coming to Dallas with Scottie on the weekend of the 1st/2nd. I'll go there by bus. Anyone willing to let me stay at their place? Also, you just have to play Justice's story mode to unlock both Kliff and Justice. And if you complete a character's story mode on all paths, you get their black + gold colors. I have gundam EXVS, I just suck dick at that game and play really dumb high tier gundams like Dragon and Tallgeese.
  13. Okay, so for Valiant and Hornet, do you have to hold forward/up or do you just input it once and then the effect just carries on until you stop it? EDIT: are you guys ready to be LOVE PHANTOMS?: http://www.nicovideo.jp/watch/sm19916599
  14. Hazama combo movie not using Bayonetta or Devil May Cry or even Viewtiful Joe or God Hand music Do you even Hazama?
  15. Guard Point is hilarious in neutral too. If you time it right and hold it long enough, there's so much shit you can counter. For example, you can absorb Haz j.6D~D > j.B with Valiant/Hornet and then release D afterwards to get CH.
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