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Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
It means the hook couldn't find pcsx2.exe. Perhaps you renamed it, or don't have admin privelages. Will probably be re-writing this hook so it will not have any pre-requisites -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
I'm not dead, just been very busy with work and school. I just caught up on a lot of PM's people have sent. I would appreciate donations, but of course aren't required and hope no one feels obligated to do so but there have been times I wanted to contribute to someone who has done something for a community I was interested in. You can donate to me at xo_meli_ox (a.t.) yahoo.com and all donations are much appreciated and go towards my hobbies (my favorite being reverse engineering ) -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
Apparently little eddie is considered a projectile. I thought I needed to add him because the overlay wouldn't show his hurt box, but the hooked version does. I guess I just left something out in the overlay version, either way it doesn't matter, he's working correctly and that's one less thing I have to do. -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
Yes, it's for the NTSC-U version of the game. -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
If someone can figure out how to not load backgrounds, you could make animated GIF's for the wiki. -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
Updated the first post, added the new Direct3D hook version for pcsx2 , also got rid of the old overlay's since they are now obsolete. -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
Hooks working, added the box drawing logic, it looks great at 60FPS!!! Much better than the overlay since it's rendering directly to the Direct3D device with no delay. Also I added the ability to show only outlines by setting the box opacity to 0% (or you can set to 100% so its totally opaque): Almost done. Need to add the push/throw boxes (and hopefully calculate the aerial ones, if not it can wait). I still have that stupid issue when the camera zooms out, I haven't solved it yet, I got 2 options, solve it or lock the camera to always stay zoomed in. I'll do the former until I can figure out the latter. BONUS: 60FPS capture of it in action http://www.filesend.net/download.php?f=9355f23f46ad0c8d27b2564a53e1a29b -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
Good news for those wanting the AC+ viewer. I successfully wrote a DirectX9 hook and can now draw directly to the direct3D device the emulator uses (PCSX2). This means Windows Aero will no longer be required (Just .NET 3.5), every box will be drawn each frame and a significant speed boost. Eventually I can make one for Direct3D11 for demul (There is a DirectX9 plugin demul uses that will work fine). I don't think #Reload will be possible because I can't find a lot of information about Direct3D8 to hook to it or even draw using SlimDx with it. http://snag.gy/q5Zam.jpg -
In that case, it's already on the PSP :P. EDIT: Read more, so the vita was +R then...okay nevermind.
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But is that R+ or just AC+?
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Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
It draws smoothly for me, perhaps your PC is slow? I know there is an issue where sometimes a box doesn't get drawn, but this is a drawback of using an overlay. I plan to write an actual Direct3D hook so windows 7/vista and windows aero would no longer be required. This would also fix the issue of the overlay not drawing every frame because it didn't read the games memory fast enough since nothing would be rendered until everything has been calculated. This will have to wait until I have more time however. This is something I noticed as well, there is an extra calculation done to the aerial throw/push boxes Y offset I have yet to figure out (aerial push boxes seem to be higher up than what is currently being displayed). While on the ground I verified it's correct. -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
Ya, GG boxes are definitely interesting, I'm used to seeing the capcom boxes and they follow a totally different convention. Offtopic....are you gonna be repping Potemkin at NEC today? -
Guilty Gear XX #Reload/Accent Core/Accent Core+ Collision Box Viewer
Pasky replied to Pasky's topic in Guilty Gear General
Added a regular pcsx2 version (uses latest svn revision 5464) to the download list Window settings must be 800x600 and use the Gxdx video plugin. -
Guilty Gear XX #RELOAD frame data sheets
Pasky replied to SHOOTtheMoon's topic in Guilty Gear General
What do you mean by this? Via emu?