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noodalls

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  1. Hi. My name is noodalls. I post mainly in Tekken forums, but a little bit everywhere. I've recently been getting some time in playing Xrd, using Potemkin like I did back in 2003. Anyway, the main reason I play games is to test things out. I've done some testing with Potemkin today.7 First thing i had a quick look at was the windows for red/yellow/purple RCs. Quickly looked at two moves, 6K and Potemkin buster. 6K YRC is F1-15, RRC is F16-50 and PRC is F51-57. PB YRC is F1-2 and RRC is F145-203. Are there any moves where it would be really useful to know this data? I can have a look if needed. Next I had a look at Hammer Fall. Charge time is 29 frames (holding 4 from frame 0-29, 6HS on F30 is the fastest possible charge. No neutral in between required). To combo Hammerfall after 6K, you have to hit the 6HS on F31 or 32, meaning holding 4 on F1-30 or F2-31 (or F1-31). This was done at closest possible range, so should be more lenient the later 6K hits. Tested on Chip because that's the main of the person I verse. Hammerfall breaks reduce the recover of HF from F67 to F46 if P is input on F31 (1F after the 6HS input). This was tested at far range, so that the HF didn't trigger early due to proximity. Looked at 6K cancelled into HFb. Normally 6K ends on F58 (first frame where 8 input would work for a jump). Using ASAP HFb you can jump on F47, i.e. 11F better off. Finally looked at 6K into FDB, done at close range. Again testing against Chipp, his 5frame P could be input on F48 or F49 only in between the two hits. Either way he would get counter hit. Let me know if anyone has things they would like tested.
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