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Grifter

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  1. Safe jumps seem fairly forgiving to do in this. Doesn't seem like there's landing recovery like in SF4 but does anyone know for sure? If/when they follow-thru with the patch and add buffering for moves or buttons, I feel like that'd hurt Pote's vital meaty/safe jump game.
  2. Thanks for posting these! The Terumi in that first set has really taken on his character. Ran the timer for fun against Kokonoe and that very first round vs Jin made my day.
  3. Can you trigger lv3 22C by tapping at the right points, or do you have just mash it?
  4. I can't seem the find the post but I think you had posted that combo ender > oki route of sj.ABC > 3C > 236A and mentioned that if they teched, to cancel 3C into 1DC. I saw it done in a match too so I'm just trying to understand the point of braking out of 1D. Sorry if the answer is obvious and just eludes me.
  5. I've been meaning to incorporate the Joker ender too, but are all the wolf attacks to set it up (w[j.A > j.B > 5B > wj.AAA) really necessary? It seems to boil down to w[j.B > j.3D > j.B] to set up unless the earlier hits do affect the timing and positioning of the resulting oki.
  6. Any idea how 236C's been changed to make it a tool in the corner arsenal? Between that and w[5C > 236A] working mid-screen, it seems his character specifics got simplified and combos may have a slight damage boost.
  7. Amane (and Carl) can work but you really need to delay every 5B as long as possible. Is anyone using it against those characters in matches? Also, I've seen 3C > 1DC suggested here for cancelling out of whiffed sweep. How's that better than 3C > plain 1D/3D? Seems like less trouble for the same wolf meter.
  8. Kiba, I just caught up, that was awesome! Must feel so great to have the time you've put in pay off on the big stage. I caught you doing the corner push w[iad.AB > 5B] loop, do you have any notes on who that DOESN'T work on? Same list as iad.BC > 5B?
  9. Appreciate the input! The rasen cancel's not quite after the hit, right? It's right at the end of the movement (that's how I think of it). Measuring that animation feels like my biggest issue. I'll try the 1D side-switch. What I do now is 2C > 236C or w[j.236B > j.6D > j.B > j.B/j.A depending on height]. For that IAD loop, is it character dependent? I haven't incorporated IAD.BC > 5B because of its character quirks.
  10. Hey Kiba, I see in your movie that you're using the wj.1D combos. How consistent do you find that to be? I'm learning that and moving away from my wj.A starter path of "... > w[6D > j.A > 5B > iad.B > j.3D > j.A > ...]" but I'm having trouble with the getting the w[j.1D > j.5D] just right, and for N starters, I'm not happy with my consistency on my wj.5D > 2C or the follow-up dash 5C/iad.
  11. thanks for separating these. both these players are really on point! crazy lvl1 OD combo from the hazama and the movement by the valk in and out of combos provides a lot to learn. on a few occasions, the valk does w[5C > 6D > 4C] to brake when 5C gets blocked. is he actually reacting to the w.5C and confirming to start the combo?
  12. When can you connect j.D > j.2K? Is it character dependent? I didn't play much AC so I'm a bit lost on the post-Slash combos.
  13. Tested against Noel. Coming out of the corner, I'm usually mixing up w/w[6D > j.A > 5BC > ...] and 236C misses (haven't missed this on anyone else on the on the list). Omitting one of those hits will make the 236C connect. HOWEVER, 236C hits meaty so 9D can't be buffered early or else 236C misses. Just what I've found, maybe my timing's odd.
  14. The OP says w[6D > j.A > 5D] > 5B > 2C > 236C works on Noel but it missed on a few tries in sets yesterday. Is her timing different? I've only seen it not work on Amane, played some sets against Azrael yesterday and I'm pretty sure it worked without a hitch. You can delay 5B just right to work on Amane but it feels really tight and sucks when you're trying to push him into the corner and you end up there instead.
  15. Oh wow, I actually read that character specifics section daily but have been glancing past that box because I hadn't understood its use in month 1 until I saw it in a match video. It's use isn't labeled there either so the way I read it in week 1, I thought it was some advanced human 5C > j.A loop.
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