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prokiller88

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Everything posted by prokiller88

  1. You cant cancel throw into ice car anymore. You have to dash 6C to do the combo
  2. You what is strange about Jin? The guide from bbct says that it is good to use 2D as an anti air/airdash move but its not air unblockable... Back to this discussion it seems like CS2 jin will rely on sekkajin combos a lot more but his oki seriously sucks now.We should have a farewell video to his 3c > 236c lol
  3. Tokido?? WTF He plays Super, tekken and BB? Damn, some sponsor needs to grab him.
  4. Wow, what is there to use to catch hakumen IADing now. 5D might, but we don't know the frames. But it freezes less so theres really is no good way to combo off it. 5C nerf is hilarious though... it was Jin's only good ground poke.
  5. Is it both versions of gauntlet hades or just ground one? Because in loke test 2 he was not able to combo off ground GH but TKGH was fine.
  6. WHAT? mori has to be trolling now. This is crazy. 5C's range is already pretty bad when it comes to beating other pokes. 2D is already pretty slow and the p1 is low. Although the 6A thing was needed, I mean jin basically had no ground overhead unless you had 50% in CS.
  7. They could have just reverted the nerfs to his dp. 5C's hitbox its pretty bad to be an anti air so its not reliable as far as I know unless they made the hitbox better.
  8. It depends on the start up of 5D. Although I hope the freeze time increases by the 4th loke test. As a mid range poke, it should freeze the same time as cs1 which would allow 5b > 5c > 214B into oki which would be awesome. Although the 3C untechable thing is crazy, who can do an actual sweep now?
  9. Lol, Well I I do spam 5B>6A on ragna if they are close enough. I guess small damage>oki is fine too >.>
  10. I just don't want to see a bunch of jins online spaming 5C 5D all day. Even though its easily avoided, it gets annoying as hell.
  11. I use 5D, its a good long range poke... you need yomi though. Its good to use if you know they are gonna dash at you. I would much prefer if speed was back to CT and froze for the same as 2D. That would have been much better, because then you can 6C without CH.
  12. Nooooo. This is terrible, 5D freezing less is terrible. Would have been better if it didn't combo and it froze the same. :'( On the other hand, I'm seeing 5B>5C>2C>5C>5D >DC> 5A(The bitch slap)
  13. It's good because of the heat gain mostly which is important to his pressure game. Also after double BE, the best ender is probably 5D 623c/d 236c 214D if you didn't start with 3c.
  14. That is true, but when you use 3C 5D HF it depends on how close you are to the corner already. If you hit them at mid screen, you have to run to them and they just neutral tech then get out of the corner.. if they aren't tager. Also I'm not really talking about using CS after the combo, its more on his pressure game tbh. 2D is not safe, GH is for sure not safe, 6B is telegraphed like theres no tomorrow, 2B good but short range and bad p1 and 3C is great.
  15. the double BE could finish off someone if you needed to. Double BE gives a lot of heat, which again is useful for pressure and finishing off people. Double BE is also very, very useful in pushing people into the corner... if you can land it midscreen.
  16. Well, without the double BE combos ragna would drop to about A-. Assuming thats the only thing that gets nerfed. Hes sitting at A+ comfortably otherwise. If 3C doesn't force emergency tech with air hits then he would drop to about B+.
  17. 6A does completely suck, so yea it should gattling into 5C.
  18. Uhh, this is a super noob question but... is the ball top suppose to spin on a sitck?
  19. QTF. Thats pretty much all Ragna has at his max range. Well he also has GH combos, if you tk them.
  20. MBAA has a thing like that, A attacks are automatically beat by B and C attacks. I don't think BB has this though, unless someone will test it.
  21. yea tager is annoying in score attack. Try IAD B, land, B into a full combo. Watch out for the 2C though.
  22. Hey guys, I'm having a big problem with do IAD left and right. I got a stick last week and I learned most of the motions. I use the wineglass grip and I switch from holding it tight to holding it loose. The IAD is the only thing I can't do consistently along with dashing to the left, but the dashing to the left is simple. Is there a trick to doing IAD because I have been doing 9 into 4 for sure but no IAD. Do I have to go back to 5 or something?
  23. Whhhat? You can pick them up if BE blue beats in the middle? People not teching or what?
  24. You need to have 3C in the combo or start with 2D to cancel into it. Once you do that, you have to be right next to them after the combo to cancel into 22C.
  25. 6A (j. c) > jC > jD (j. c) > jD > Belial Edge (214C) > 6A (j. c) > jC > jD (j. c) > jC > Belial Edge (214C) > Ok, this combo is simple. You need to jump cancel forward. 29 after the 6A.
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