I've been experimenting with 236p FRC and it's goddamn hilarious how it works, since you keep the momentum after the FRC you can jump forward after it and you literally cover the whole screen pretty damn fast, nobody expects Normal mode ABA to move fast aside from 236p FB so you can hit them with an overhead out of nowhere, you can do j.K>land>SJ>j.P>j.S>keystab, or if you time it right j.S>land>5P/5K/c.S>2D>keystab for oki, the j.S also clashes or trades with a lot of anti-airs if the spacing is correct. If people expect it (for some fucking reason) you can just land>2K>2D>keystab, and since you only used one jump you can do airdash>(j.S>)j.P.>j.K>land>SJ>j.P>J.S>keystab to delay your overhead, or just double jump (8, not 9 on the stick, or you'll end up flying behind the opponent) j.H to bait anti-airs. You can also do j.H after the jump to become a flying hitbox of pain and suffering through the whole screen, or just land near the opponent to keygrab/throw, if you feel like being a faggot you can do air super too, the possibilities are endless. I know this is gimmicky as hell and I'm not even sure if it's been discussed but it's just too damn funny not to share.
Also I've trying to nail down 236p>FRC>236S (this was actually the reason why I started playing around with 236p FRC ) wich increases the range of the special significantly, wich is good for Normal mode ABA but I've been having some problems, for some reason the momentum of the slide doesn't carry in some cases
236p FRC is really unappreciated.