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Banoffee

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Everything posted by Banoffee

  1. The 360 port is full of hitsound errors, it's surprising how no one has really noticed. There are two separate problems that I can see, 1: None of the "special" hitsounds work correctly i.e. attacks that have sounds that don't match the attack level. Robo's 2S is a lv3 move, specified to play the lv5 hitsound, but plays the default lv3 instead. Most obvious and jarring is his j.S which supposed to make that awesome "CLANG" noise but doesn't. 2: There seems to be only one "blunt" sound that is used for all non-slash attacks. e.g. Potemkin's 5P sounds the same as his 5H. I thought this was a weird netcode bug at first but apparently it's the same offline. Really hoping the PSN ver doesn't have the same issue. (also first post, hi)
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